Campaign Two:
We are now on the Second Campaign after the team decided that the Imperial Forces were seemingly unstoppable in the First Campaign below.
Rebels
Phil- Sly Smuggler Jyn Odan
DL-44 Blaster.
XP=1
Alex- Mak Eshka Ray
Supply Network
XP=0
Mike- Jedi Warrior- Diala Passil
Extended Haft for Plasteel Staff
XP=1
Total Rebel Credits=0
The Imperials
Darryl – Subversive Tactics
One Crimson Guard Card at cost of 1 influence
Influence=0
XP=1
Played Scenarios- Aftermath (Rebel Victory).
Open Side Missions-
Homecoming and Sorry about the Mess.
Campaign One:
Darryl – Mak Eshka Ray
Disengage, Chewbacca, Supply Network, Jeswandi Training, Shadow Suit, Expertise
XP=0
Mike- Gaarkhan
Combat Coat, Rampage, Balanced hilt, BD 1 Vibro Ax, High Impact Guard, Unstoppable
XP=0
Bruce- Fenn Signis
Take Cover, Medi-Kit, Trench Fighter, Infantry Rifle, Adrenaline Rush
XP=1
Current Credits: 300
Phil-Imperials-Military Might
Combat Medic, A Secret Agenda Card Card, Fire at Will Agenda Card, Sustained Fire, Internal Affairs Agenda Card, Combat Veterans
Used Cards: Interrogation Protocol. Tactical Explosives
XP=1, Influence=2
Open Side Missions:
Indebted (Gaarkhan), Simple Task
Next Story Mission: Drawn In
Played Missions:
Aftermath (Rebel Victory), Spice Job (Rebel Victory), A New Threat (Rebel Victory), Viper’s Den (Imperial Victory), Fly Solo (Partial Imperial Victory), Loose Cannon (Rebel Victory), Luxury Cruise (Imperial Victory).
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