Dwarven Holds |
|
CS=Average (12 pts) |
|
|
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
|
|
|
|
|
|
|
|
|
|
0-2 |
FP- Royal Guard |
4 |
6 |
3 |
A |
3 |
42 |
Determined, Shieldwall |
|
4-10 |
FP |
4 |
5 |
2 |
B |
2 |
23 |
Shieldwall |
|
1-6 |
T – Archers |
4 |
4 |
0 |
B |
2 |
19 |
Shortbow A |
|
0-4 |
FL – Rangers |
6 |
3 |
2 |
B |
2 |
21 |
Knowledge of Terrain, Rush |
|
0-4 |
S- Ranger Scouts |
8 |
2 |
0 |
B |
1 |
12 |
Shortbow B |
|
0-1 |
FP+CH – Hero |
4 |
6 |
3 |
A |
4 |
48 |
Die Hard, Fierce charge |
|
0-1 |
FP+CH – Cleric |
4 |
6 |
2 |
A |
4 |
59 |
Immortal |
|
|
|
|
|
|
|
|
|
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|
|
|
NOTES AND OPTIONS. |
|
Special general can be included with FP, giving them VD 4. Strategist, add 5 points. |
|
Sacred order includes a cleric (for example Gandalf) equipped with Protect and Fortify spells. |
|
Hero’s Retinue (Khazad Guard) includes a Hero equipped with Stand Firm Men |
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|
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|
Gondor |
|
CS=Average (12 pts) or Good (20 pts) |
|
|
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
0-2 |
CP – Knights of Gondor |
8 |
7 |
5 |
B |
3 |
45 |
Brutal Charge |
|
0-2 |
FP- Royal Guard |
5 |
6 |
3 |
A |
3 |
42 |
Determined, Longspear |
|
4-10 |
FP – Warrior Infantry |
5 |
5 |
2 |
B |
2 |
22 |
Longspear |
|
1-6 |
T – Warrior Archers |
6 |
4 |
0 |
B |
2 |
19 |
Longbow B |
|
0-3 |
FL – Rangers |
6 |
4 |
1 |
B |
2 |
20 |
Knowledge of Terrain, Various |
|
0-2 |
S- Ranger Scouts |
8 |
3 |
0 |
B |
1 |
14 |
Shortbow B |
|
0-1 |
CH – Hero |
12 |
4 |
3 |
B |
4 |
31 |
Die Hard, Stand Firm Men |
|
0-1 |
CH – Wizard |
12 |
2 |
1 |
B |
4 |
50 |
Fireball, Fear, Counterspell |
|
0-1 |
CH – Hero |
8 |
4 |
3 |
B |
4 |
30 |
Die Hard,Terror |
|
0-2 |
Art B Shooter |
3 |
1 |
0 |
B |
1 |
18 |
Artillery B |
|
0-1 |
Art C Trebuchet |
2 |
1 |
0 |
B |
1 |
22 |
Artillery C |
|
0-2 |
FP- Citadel Guard |
5 |
5 |
2 |
A |
3 |
27 |
Longspear |
|
1-6 |
T – Guard Archers |
6 |
4 |
0 |
A |
2 |
28 |
Longbow A |
|
|
|
NOTES AND OPTIONS. |
|
Special general can be included with FP, giving them VD 4. Strategist, add 5 points. |
|
FP – Infantry Warriors/ Citadel Guard can form Large Units with same type or own Archers |
|
Artllery C Always fires using IF at no penalty |
|
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Rohan |
|
CS=Average (12 pts) |
|
|
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
0-2 |
CP – Rohan Royal Guard |
8 |
6 |
4 |
A |
3 |
42 |
Brutal Charge |
|
0-2 |
FP- Royal Guard |
5 |
6 |
2 |
A |
3 |
42 |
Determined, Shieldwall |
|
0-10 |
FP – Infantry |
5 |
5 |
3 |
C |
2 |
20(16) |
Shieldwall, Impetuous |
|
1-6 |
T – Archers |
6 |
3 |
0 |
C |
1 |
12 |
Shortbow A |
|
4-12 |
CM Riders |
10 |
5 |
3 |
B |
3 |
30 |
Composite bow C, Fierce Charge |
|
0-2 |
FP – Ents |
5 |
6 |
3 |
C |
3 |
|
Die Hard, Inflammable |
|
0-1 |
CH – Hero – Eowyn |
10 |
3 |
2 |
B |
4 |
28 |
Blessed by Fate, Determined |
|
0-1 |
CH – Wizard – Gandalf |
12 |
2 |
1 |
B |
4 |
50 |
Fireball, Fear, Counterspell |
|
0-1 |
CH – Hero – Eomer |
10 |
4 |
3 |
B |
4 |
33 |
Die Hard, Fear, Stand Firm Men |
|
0-1 |
CP + CH Rohan Royal Standard |
8 |
7 |
4 |
A |
4 |
57 |
Brutal Charge, Stand Firm Men |
|
|
|
NOTES AND OPTIONS. |
|
Special general can be included with FP,CM or CP giving them VD 4. All is Lost save Honour. |
|
FP – Infantry can form Large Units |
|
FP/ CM denoted “or” must all be of same type. |
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|
Mordor, Moria, Angmar |
|
|
|
Poor (0 pts) or Average (12 pts) |
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
1-4 |
CP(*) Morgul Knights |
8 |
7 |
4 |
B |
3 |
40 |
Fear |
|
0-4 |
CL Wargs |
10 |
4 |
2 |
C |
3 |
19 |
Fast, Rush |
|
5-10 |
FP front rank Orcs |
5 |
4 |
3 |
C |
3 |
10 |
Fierce Charge, Impetuous, Undisciplined |
|
|
FP rear rank Orcs |
5 |
4 |
3 |
C |
3 |
7 |
Fierce Charge, Impetuous, Undisciplined |
|
1-4 |
FP(*) Mordor Uruk-Hai |
5 |
5 |
4 |
B |
3 |
29 |
Continuous Charge, Fierce Charge |
|
0-2 |
FP Trolls |
6 |
5 |
3 |
C |
3 |
26 |
Fear, Tough |
|
1-12 |
FL Goblins |
5 |
3 |
1 |
C |
1 |
5 |
Cowards |
|
1-6 |
T Goblin Archers |
5 |
3 |
0 |
C |
2 |
12 |
Shortbow A, Cowards |
|
0-4 |
T Orc Archers |
5 |
4 |
1 |
C |
2 |
17 |
Longbow B |
|
0-4 |
CGP(*) |
8 |
5 |
3 |
B |
3 |
23 |
Fierce Charge |
|
0-6 |
CGL |
10 |
4 |
2 |
C |
3 |
12 |
Various Weapons, Undisciplined |
|
0-1 |
CH – Hero |
8 |
3 |
3 |
B |
4 |
39 |
Fear, Flying |
|
0-1 |
CH – Wizard |
8 |
2 |
1 |
B |
4 |
57 |
Fear, Flying, Fireball, Counterspell |
|
0-1 |
CH – Wizard |
6 |
2 |
0 |
C |
4 |
40 |
Stop unit, Disappearance |
|
0-4 |
Art |
2 |
1 |
0 |
B |
1 |
23 |
Artillery C |
|
0-2 |
Art |
2 |
1 |
0 |
C |
1 |
13 |
Artillery B |
|
0-4 |
S- Scouts |
8 |
2 |
0 |
C |
1 |
7 |
Shortbow B |
|
|
|
|
|
|
|
|
|
|
|
|
|
NOTES AND OPTIONS. |
|
Special general can be included with FP, or CP giving them VD 4. Stand Firm Men. 5 points. |
|
FP – Impetus 4 can form Large Units as front rank. |
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Elves |
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|
|
Good (20pts) |
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
0-1 |
CP(*) |
8 |
6 |
5 |
B |
3 |
34 |
Fast, Lethal |
|
0-1 |
CP(*) |
10 |
5 |
3 |
B |
3 |
36 |
Composite Bow, Tough |
|
0-4 |
CL |
12 |
3 |
1 |
B |
2 |
33 |
Composite Bow B, Skilled Shooters |
|
|
|
|
|
|
|
|
|
|
|
0-8 |
FP(*)-High Elves |
5 |
5 |
2 |
B |
2 |
22 |
Long Spears |
|
0-1 |
FP+CH (Hero) |
5 |
6 |
3 |
A |
4 |
37 |
Fierce Charge, Fear |
|
0-6 |
FL -Wood Elves |
8 |
4 |
3 |
C |
3 |
20 |
Knowledge of Terrain, Rush |
|
2-12 |
T -High Elves |
5 |
4 |
1 |
B |
3 |
30 |
Longbow A, Eagle Eyed |
|
0-10 |
S-Scouts |
8 |
2 |
0 |
B |
1 |
17 |
Longbow B |
|
|
|
|
|
|
|
|
|
|
|
0-1 |
CH – Wizard |
6 |
4 |
3 |
B |
4 |
32 |
Fear, Blessed by gods |
|
0-1 |
CH – Wizard |
8 |
1 |
0 |
B |
4 |
38 |
Make agile, Create chasm |
|
0-2 |
FP- Ents |
4 |
6 |
3 |
C |
3 |
36 |
Inflammable, Die Hard |
|
0-4 |
Art |
2 |
1 |
0 |
B |
1 |
20 |
Artillery B, Perfect Weapons |
|
|
|
NOTES AND OPTIONS. |
|
Special general can be included with FP, or CM giving them VD 4. All is Lost Save Honour. 5 points. |
|
|
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|
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Fallen Realms |
|
|
|
Poor (0 pts) or Average (12 pts) |
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
0-1 |
CP(*) Morgul Knights |
8 |
7 |
4 |
B |
3 |
44 |
Brutal Charge |
|
0-8 |
CL Harad Raiders |
12 |
3 |
1 |
B |
1 |
24 |
Composite Bow B |
|
Up to Half |
CL Harad Raiders |
12 |
4 |
1 |
B |
2 |
26 |
Composite Bow B |
|
1-10 |
FP Haradrim Warriors |
5 |
4 |
1 |
C |
2 |
12(9) |
Longspear |
|
1-6 |
T Haradrim Archers |
6 |
3 |
0 |
C |
1 |
12 |
Shortbow A |
|
0-4 |
S- Scouts |
8 |
2 |
0 |
C |
1 |
7 |
Shortbow B |
|
0-2 |
FP Half Trolls |
5 |
5 |
4 |
C |
3 |
24 |
Fear, Continuous Charge |
|
0-4 |
FL Mahud Warband |
8 |
3 |
1 |
C |
1 |
12 |
Javelins |
|
0-2 |
CM Serpent Riders |
10 |
5 |
3 |
B |
2 |
26 |
Fast |
|
0-2 |
CL Mahud Camel Raiders |
12 |
3 |
1 |
B |
2 |
24 |
Javelins, camels |
|
0-4 |
CGP(*) |
8 |
5 |
3 |
B |
3 |
23 |
Fierce Charge |
|
0-6 |
CGL |
10 |
4 |
2 |
C |
3 |
12 |
Various Weapons, Undisciplined |
|
0-10 |
FP Easterling Infantry |
5 |
5 |
2 |
B |
2 |
23(18) |
Pike (up to 2 units deep) |
|
Any or |
FP Easterling Swordsmen |
5 |
5 |
2 |
B |
2 |
19 |
|
|
0-10 |
T Easterling Archers |
6 |
4 |
0 |
B |
2 |
14 |
Shortbow A |
|
0-1 |
CP Easterling Cataphracts |
8 |
7 |
4 |
B |
3 |
42 |
Determined |
|
0-2 |
FP + CH Hasharin Serpent Guard |
5 |
5 |
3 |
B |
4 |
41 |
Lethal, Longspear, All is Lost Save Honour |
|
0-1 |
CH – Hero |
8 |
3 |
3 |
B |
4 |
39 |
Fear, Flying |
|
0-1 |
CH – Wizard |
8 |
2 |
1 |
B |
4 |
57 |
Fear, Flying, Fireball, Counterspell |
|
0-1 |
CH – Wizard |
12 |
2 |
0 |
B |
4 |
43 |
Stop unit, Disappearance |
|
1-6 |
FL Watchers of Karna |
8 |
4 |
1 |
B |
3 |
32 |
Various, Terrain, Resist Magic 6 |
|
0-2 |
Watcher Scouts |
8 |
3 |
0 |
B |
1 |
14 |
Shortbow B |
|
0-1 |
CH – Hero |
12 |
4 |
3 |
B |
4 |
33 |
Die Hard, Fear, All is Lost Save Honour |
|
or |
CH +CM – Hero Serpent Riders |
10 |
6 |
3 |
B |
4 |
41 |
Fast, All is Lost Save Honour |
|
NOTES AND OPTIONS. |
|
Special general can be included with FP, or CP giving them VD 4. Stand Firm Men. 5 points. |
|
FP Haradrim and Easterling- can form Large Units as front rank with others of same type or their Archers (no indirect fire penalty but do not add dice in combat). |
|
Up to Half of CL can be upgraded to VBU 4. |
|
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|
|
|
|
|
|
|
|
|
Isengard |
|
|
|
Poor (0 pts) or Average (12 pts) |
|
Nr |
Type |
M |
VBU |
I |
D |
VD |
Pts |
Notes |
|
|
|
|
|
|
|
|
|
|
|
0-6 |
CL Warg Riders |
12 |
4 |
1 |
C |
3 |
24 |
Composite Bow C, Fast, Rush |
|
0-6 |
CL Warg Riders |
12 |
4 |
2 |
C |
3 |
22 |
Fast, Rush |
|
1-3 |
T Uruk Hai Crossbow |
6 |
4 |
0 |
B |
2 |
24 |
Crossbow A |
|
0-4 |
S Uruk Hai/ Orc Skirmishers |
8 |
2 |
0 |
B |
1 |
12 |
Shortbow B |
|
0-6 |
FP Uruk Hai Pikes |
5 |
5 |
2 |
B |
3 |
23(18) |
Pike (up to 2 units deep) |
|
2-12 |
FP Uruk Hai |
5 |
6 |
2 |
B |
3 |
28 |
Fierce Charge, |
|
0-2 |
FP Uruk Hai Berserkers |
5 |
5 |
4 |
C |
3 |
25 |
Continuous charge, Die hard |
|
0-6 |
FL Uruk Hai Scouts |
8 |
4 |
2 |
B |
2 |
21 |
Knowledge of Terrain |
|
0-4 |
FL Dunlendings |
8 |
4 |
1 |
C |
2 |
14 |
Fierce Charge, |
|
0-2 |
FP Trolls |
5 |
6 |
3 |
C |
3 |
31 |
Fear, Tough |
|
0-1 |
CL + CH Sharku’s Warg Riders |
12 |
5 |
2 |
C |
3 |
37 |
Fast, Rush, Strategist |
|
0-1 |
FL + CH Ugluk’s Raiders |
8 |
5 |
2 |
B |
4 |
36 |
Knowledge of Terrain, Stand Firm Men |
|
0-1 |
CH – Hero Lurtz |
8 |
4 |
3 |
B |
4 |
26 |
Lethal, Blessed by Fate |
|
0-1 |
CH – Wizard Saruman |
8 |
2 |
0 |
B |
4 |
56 |
Stop, Death touch, Cnt.spell, Immortal |
|
0-1 |
FP + CH – Wizard Shaman |
5 |
6 |
2 |
B |
4 |
48 |
Fierce Charge, Create Chasm |
|
0-2 |
Art A |
2 |
1 |
0 |
B |
1 |
22 |
Artllery A |
|
NOTES AND OPTIONS. |
|
Special general can be included with FP, or CP giving them VD 4. Stand Firm Men. 5 points. |
|
FP Haradrim and Easterling- can form Large Units as front rank with their Archers who suffer no indirect fire penalty but do not add dice in combat. |
|
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