Impetus Fantasticus Lord of the Rings   Leave a comment

Dwarven Holds
CS=Average (12 pts)
Nr Type M VBU I D VD Pts Notes
0-2 FP- Royal Guard 4 6 3 A 3 42 Determined, Shieldwall
4-10 FP 4 5 2 B 2 23 Shieldwall
1-6 T – Archers 4 4 0 B 2 19 Shortbow A
0-4 FL – Rangers 6 3 2 B 2 21 Knowledge of Terrain, Rush
0-4 S- Ranger Scouts 8 2 0 B 1 12 Shortbow B
0-1 FP+CH – Hero 4 6 3 A 4 48 Die Hard, Fierce charge
0-1 FP+CH – Cleric 4 6 2 A 4 59 Immortal
NOTES AND OPTIONS.
Special general can be included with FP, giving   them VD 4.  Strategist, add 5 points.
Sacred order includes a cleric (for example   Gandalf) equipped with Protect and Fortify spells.
Hero’s Retinue (Khazad Guard) includes a Hero equipped with   Stand Firm Men
Gondor
CS=Average (12 pts) or Good (20 pts)
Nr Type M VBU I D VD Pts Notes
0-2 CP –  Knights of Gondor 8 7 5 B 3 45 Brutal Charge
0-2 FP- Royal Guard 5 6 3 A 3 42 Determined, Longspear
4-10 FP – Warrior Infantry 5 5 2 B 2 22 Longspear
1-6 T – Warrior Archers 6 4 0 B 2 19 Longbow B
0-3 FL – Rangers 6 4 1 B 2 20 Knowledge of Terrain, Various
0-2 S- Ranger Scouts 8 3 0 B 1 14 Shortbow B
0-1 CH – Hero 12 4 3 B 4 31 Die Hard, Stand Firm Men
0-1 CH – Wizard 12 2 1 B 4 50 Fireball, Fear, Counterspell
0-1 CH – Hero 8 4 3 B 4 30 Die Hard,Terror
0-2 Art B Shooter 3 1 0 B 1 18 Artillery B
0-1 Art C Trebuchet 2 1 0 B 1 22 Artillery C
0-2 FP- Citadel Guard 5 5 2 A 3 27 Longspear
1-6 T – Guard Archers 6 4 0 A 2 28 Longbow A
NOTES AND OPTIONS.
Special general can be included with FP, giving   them VD 4.  Strategist, add 5 points.
FP – Infantry Warriors/ Citadel Guard can form   Large Units with same type or own Archers
Artllery C Always fires using IF at no penalty
Rohan
CS=Average (12 pts)
Nr Type M VBU I D VD Pts Notes
0-2 CP –  Rohan Royal Guard 8 6 4 A 3 42 Brutal Charge
0-2 FP- Royal Guard 5 6 2 A 3 42 Determined, Shieldwall
0-10 FP – Infantry 5 5 3 C 2 20(16) Shieldwall, Impetuous
1-6 T – Archers 6 3 0 C 1 12 Shortbow A
4-12 CM Riders 10 5 3 B 3 30 Composite bow C, Fierce Charge
0-2 FP – Ents 5 6 3 C 3 Die Hard, Inflammable
0-1 CH – Hero – Eowyn 10 3 2 B 4 28 Blessed by Fate, Determined
0-1 CH – Wizard – Gandalf 12 2 1 B 4 50 Fireball, Fear, Counterspell
0-1 CH – Hero – Eomer 10 4 3 B 4 33 Die Hard, Fear, Stand Firm Men
0-1 CP + CH  Rohan Royal Standard 8 7 4 A 4 57 Brutal Charge, Stand Firm Men
NOTES AND OPTIONS.
Special general can be included with FP,CM or CP   giving them VD 4.  All is Lost save   Honour.
FP – Infantry can form Large Units
FP/ CM denoted “or” must all be of same type.
Mordor, Moria, Angmar
Poor (0 pts) or Average (12 pts)
Nr Type M VBU I D VD Pts Notes
 1-4  CP(*)    Morgul   Knights  8 7 4 B  3 40 Fear
 0-4  CL  Wargs  10  4  2  C  3  19  Fast,   Rush
 5-10  FP   front rank  Orcs  5  4  3  C  3  10  Fierce   Charge, Impetuous, Undisciplined
 FP   rear rank  Orcs  5  4  3  C  3  7  Fierce   Charge, Impetuous, Undisciplined
 1-4  FP(*)    Mordor   Uruk-Hai  5  5  4  B  3  29  Continuous   Charge, Fierce Charge
 0-2  FP  Trolls  6  5  3  C  3  26  Fear,   Tough
 1-12  FL  Goblins  5  3  1  C  1  5  Cowards
 1-6  T  Goblin Archers  5  3  0  C  2  12  Shortbow   A, Cowards
 0-4  T  Orc Archers  5  4  1  C  2  17  Longbow   B
 0-4  CGP(*)  8  5  3  B  3  23  Fierce   Charge
 0-6  CGL  10  4  2  C  3  12  Various   Weapons, Undisciplined
 0-1  CH   – Hero  8  3  3  B  4  39  Fear,   Flying
 0-1  CH   – Wizard  8  2  1  B  4  57  Fear,   Flying, Fireball, Counterspell
 0-1  CH   – Wizard  6  2  0  C  4  40  Stop   unit, Disappearance
 0-4  Art  2  1  0  B  1  23  Artillery   C
 0-2  Art  2  1  0  C  1  13  Artillery   B
0-4 S-  Scouts 8 2 0 C 1 7 Shortbow B
NOTES AND OPTIONS.
Special general can be included with FP, or CP   giving them VD 4.  Stand Firm Men. 5   points.
FP – Impetus 4 can form Large Units as front rank.
Elves
Good (20pts)
Nr Type M VBU I D VD Pts Notes
0-1 CP(*) 8 6 5 B 3 34 Fast, Lethal
0-1 CP(*) 10 5 3 B 3 36 Composite Bow, Tough
0-4 CL 12 3 1 B 2 33 Composite Bow B, Skilled Shooters
0-8 FP(*)-High Elves 5 5 2 B 2 22 Long Spears
0-1 FP+CH (Hero) 5 6 3 A 4 37 Fierce Charge, Fear
0-6 FL -Wood Elves 8 4 3 C 3 20 Knowledge of Terrain, Rush
2-12 T -High Elves 5 4 1 B 3 30 Longbow A, Eagle Eyed
0-10 S-Scouts 8 2 0 B 1 17 Longbow B
 0-1  CH   – Wizard 6 4 3  B 4 32  Fear,   Blessed by gods
0-1 CH – Wizard 8 1 0 B 4 38 Make agile, Create chasm
0-2 FP- Ents 4 6 3 C 3 36 Inflammable, Die Hard
0-4 Art 2 1 0 B 1 20 Artillery B, Perfect Weapons
NOTES AND OPTIONS.
Special general can be included with FP, or CM   giving them VD 4.  All is Lost Save   Honour. 5 points.
Fallen Realms
Poor (0 pts) or Average (12 pts)
Nr Type M VBU I D VD Pts Notes
 0-1  CP(*)    Morgul   Knights  8 7 4 B  3 44 Brutal Charge
 0-8  CL  Harad Raiders 12 3 1 B 1 24 Composite Bow B
Up to Half  CL  Harad Raiders 12 4 1 B 2 26 Composite Bow B
 1-10  FP   Haradrim Warriors  5  4 1  C 2 12(9) Longspear
 1-6  T   Haradrim Archers 6  3  0  C 1  12  Shortbow   A
0-4 S-  Scouts 8 2 0 C 1 7 Shortbow B
 0-2  FP  Half Trolls 5  5 4  C  3 24  Fear,   Continuous Charge
0-4  FL Mahud Warband 8 3  1  C  1 12 Javelins
0-2 CM Serpent Riders 10 5 3 B 2 26 Fast
0-2 CL Mahud Camel Raiders 12 3 1 B 2 24 Javelins, camels
 0-4  CGP(*)  8  5  3  B  3  23  Fierce   Charge
 0-6  CGL  10  4  2  C  3  12  Various   Weapons, Undisciplined
0-10 FP Easterling Infantry 5 5 2 B 2 23(18) Pike (up to 2 units deep)
Any or FP Easterling Swordsmen 5 5 2 B 2 19
0-10 T Easterling Archers 6 4 0 B 2 14 Shortbow A
0-1 CP Easterling Cataphracts 8 7 4 B 3 42 Determined
0-2 FP + CH Hasharin Serpent Guard 5 5 3 B 4 41 Lethal, Longspear, All is Lost Save Honour
 0-1  CH   – Hero  8  3  3  B  4  39  Fear,   Flying
 0-1  CH   – Wizard  8  2  1  B  4  57  Fear,   Flying, Fireball, Counterspell
 0-1  CH   – Wizard 12  2  0 B  4 43  Stop   unit, Disappearance
 1-6  FL   Watchers of Karna 8 4 1 B 3 32 Various, Terrain, Resist Magic 6
0-2 Watcher Scouts 8 3 0 B 1 14 Shortbow B
 0-1  CH   – Hero 12 4  3  B  4 33 Die Hard, Fear, All is Lost Save Honour
or  CH   +CM – Hero  Serpent Riders 10 6  3  B  4 41 Fast, All is Lost Save Honour
NOTES AND OPTIONS.
Special general can be included with FP, or CP   giving them VD 4.  Stand Firm Men. 5   points.
FP Haradrim and Easterling-  can form Large Units as front rank with   others of same type or their Archers (no indirect fire penalty but do not add   dice in combat).
Up to Half of CL can be upgraded to VBU 4.
Isengard
Poor (0 pts) or Average (12 pts)
Nr Type M VBU I D VD Pts Notes
 0-6  CL  Warg Riders 12 4 1 C 3 24 Composite Bow C,  Fast,   Rush
0-6  CL  Warg Riders 12 4 2 C 3 22 Fast, Rush
 1-3  T   Uruk Hai Crossbow 6 4  0 B 2 24 Crossbow A
0-4 S  Uruk Hai/ Orc Skirmishers 8 2 0 B 1 12 Shortbow B
 0-6  FP  Uruk Hai Pikes 5  5 2 B  3 23(18) Pike (up to 2 units deep)
2-12 FP Uruk Hai 5 6 2 B 3 28 Fierce Charge,
0-2 FP Uruk Hai Berserkers 5 5 4 C 3 25 Continuous charge, Die hard
0-6 FL Uruk Hai Scouts 8 4 2 B 2 21 Knowledge of Terrain
0-4 FL Dunlendings 8 4 1 C 2 14 Fierce Charge,
0-2 FP Trolls 5 6 3 C 3 31 Fear, Tough
 0-1  CL  + CH Sharku’s Warg   Riders 12 5 2 C 3 37 Fast, Rush, Strategist
0-1 FL + CH Ugluk’s Raiders 8 5 2 B 4 36 Knowledge of Terrain, Stand Firm Men
 0-1  CH   – Hero  Lurtz  8 4  3  B  4 26 Lethal, Blessed by Fate
 0-1  CH   – Wizard  Saruman  8  2 0  B  4 56  Stop,   Death touch, Cnt.spell, Immortal
 0-1  FP + CH   – Wizard Shaman 5 6 2 B 4 48 Fierce Charge, Create Chasm
0-2 Art A 2 1 0 B 1 22 Artllery A
NOTES AND OPTIONS.
Special general can be included with FP, or CP   giving them VD 4.  Stand Firm Men. 5   points.
FP Haradrim and Easterling-  can form Large Units as front rank with   their Archers who suffer no indirect fire penalty but do not add dice in   combat.

Posted August 6, 2012 by wargamesdiary

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