This game really has great potential. The play system follows battle lore and memoir in the card and activation system. It’s a great introduction to the system for newer players. It has fun mechanics and (mostly) clearly laid out rules. The units for both sides are fun and interesting. At At’s provide different tactics and the quick movement of snow speeders enhances the game play and give the rebels a counter to hit AT Ats. Terrain played a big role in the game but did provide some slow situations. The small map encourages fast and furious action that lasts constantly. The downside of having this map was that the land speeders could traverse the whole map in just a few turns. Also the ATats were very strong at range three taking three dice and often wiped out the rebel units of infantry in just one turn.
Overall I enjoyed the campaign booklets and the skirmishes although I felt that the empire had a very big advantage over the rebels although the rebels had the more tactical cards. Still though the imperials took the victory more often than not. I liked it though and ended up playing for seven hours straight with a friend
Overall this was a light and fun game that would recommend to newer players who enjoy Star Wars and want to play. Overall 8/10
Post script: hello fellow gamers; I, link, will be trying to write a fortnightly/weekly game please leave a comment on which games you want reviewed next.
The Doomstalker chose not to fall back from his combat against commander dante in the movement phase. Sensing it was next the lokhust heavy destroyer poked its head round the corner of the building to get a clear shot at the vanguard veterans who had just squad wiped a warrrior unit and then the chaplain had delivered the final blow to the royal warden.
The skorpekh destroyers charged into an unlucky eradication squad and ended them easily. The doom stalker dealt a couple of wounds to Dante but couldn’t quite Finnish him as the immortals charged towards the combat but failed the 12 inch charge. The lokhust destroyer only killed one vanguard veteran.
The intercessors secured the central objective then ran towards the skorpekhs and unleashed a hail of bolts killing one. They then made the charge into them and brutally killed another, ending the crusade onto the blood angels home objective. Dante killed the half wounded Doomstalker with a precise shot with his inferno melta pistol. The vanguard veterans cut the heavy destroyer to ribbons and held the objective. At the end of the turn blood angels took lots of vps on secure asset and pulled into a close battle on the vp front.
The monolith came in from deep strike and murdered the lanspeeder just in shooting the immortals climbed the building using an advance that didn’t quite get them all the way but did get them onto the objective. It was looking like blood angels domination so Dante left the captain and took off into the burning skies. The Necrons held the lead well as the land speeder kill was cached in for tempting target.
The captain braced his sheiks against the o coming immortals and pulled out all the stops to Finnish off the unit. The intercessors secured yet another objective allowing the blood angels to score a hefty amount. The game then finished as both players agreed that the blood angels victory was decisive before the final turn and the angels of death won custody of gelidus canis.
In this scenario from the GW supplement Theodred has rushed to secure the ford with a small force. A mix of Uruk hai and dunlendings have been sent by Saruman to destroy the Rohirrim. Link played Rohan.
If Theodred can hold a support force of infantry led by a captain are moving up from the table edge in support. Finally a troop of horse led by elf helm are also on their way arriving around turn six determined by a dice roll .
The evil team decided to lure Theodred who must charge if he can off the ford on turn 1 with his men. They planned to overwhelm them in combat . Meanwhile they sent a force of warg riders and scouts with a drum off to the north aiming to swim the deep fast flowing river Isen .
Theodred won the first round of combat at the cost of two might and soon had killed the first Uruk hai captain. The hill man chief had to move forward in support of the banner .
The warg riders made it across but at the cost of a few riders . Worse still over half the scouts drowned . Meanwhile the captain called a heroic march and hit his shield wall onto the Ford whilst his archers picked off those who made it across the river. No sign yet of the relief force of cavalry.
Theodred undaunted holds his ground as his men are forced back onto the ford .
Elfhelm and his cavalry arrive just in the nick of time to save the Rohan infantry on their way arriving eastern side from the warg riders .
The Rohan banner falls in the melee as the Rohan warriors are surrounded by the Uruk and Dunlendings. However Theodred and the Rohan Captain prove too strong ! Also the riders of Rohan are now in range of their Prince to gain the plus one fight value which proves useful.
Finally the evil forces are smashed with all their leaders slain and too few models left alive to secure either the ford or the eastern table edge victory is awarded to Rohan !