New Riders of Rohan   Leave a comment

Posted August 16, 2026 by wargamesdiary in Uncategorized

Blood Angels WIP   Leave a comment

Armageddon Blood angels led by a bonus Dante . Links WIP.

Posted August 16, 2026 by wargamesdiary in Uncategorized

Dunlending Command   Leave a comment

Posted August 16, 2026 by wargamesdiary in Uncategorized

necron assult on the ice planet Gelidus Canis   Leave a comment

The battle started with a roll off. I (link), playing blood angels became the defender. bear playing necrons became the attacker. necrons primary was inescapable dominion and blood angels primary was secure asset. in a twist of fate we decided to draw a twist and drew scrambled comunications. this meant we swapped primaries. deployment was fairly simple, with the only deepstruck necron unit being the 400 point monolith. the angels of death kept commander dante, a blood angels captain and 5 vanguard veterans with a jump pack chaplain leading them. necrons began by moving up the skorpekh destroyers and tomblades onto one of the central objectives. the immortals walked of the home objective and onto a destroyed tank gaining cover. the towerinmg canoptek doomstalker stayed to hold the home objective. the royal warden leed his unit of warriors onto the right most objective. they then proceeded to secure asset. there were no necron charges and line of sight wouldnt allow any shooting. bear scored six points and it was over to me.

I started by moving the intercessors led by an ancient and librarian off the 4+feel no pain comfort of the home objective that they had secured in the commmand phase and had them race to the other central object. the advanced and rolled a 1, getting them tantalisingly close to where they needed to be.the eradicators moved through their light cover and into the open, all in a despersate attempt to bruise the skorpekh destroyers. the land speeder shot through to the rightmost objective and took it. in the shooting phase the eradicator and their sergeant apothecary biologis unleashed all hell upon the destroyers. there were some unfortunate rolls which led to them only killing one destroyer. the intercessors had nothing to shoot at which left the landspeeder. it unleashed an onslaught gatling canon, stormfury missiles and a multi melta against the oath of momented immortals. now is a good time to mention that i took the angelic inheritors detatchment which alowed me to reroll charges and ones to both hit and wound with every unit apart from the landspeeder. the landspeeder still managed to kill three immortals, leaving two still alive and rolled a six on its post shooting move but foolishly chose to remain stationary. i proceede to score a big fat zero which gave bear a six point lead.

necrons drew tempting target and the blood angels put it on the landspeeder objective. to the eradiators horror the skorpekh destroyers proceeded to reanimate back that figure they had tried to destroy so desperately and it began to run at them the immortals only reanimaated one and chose to stay where they were. the warriors moved forward to get line of sight to the intercessor. the librarian called an overwatch on the warriors and ended up halfing their numbers. the hulking monolith came out of deepstrike and went 9 inches away from my vulnerable landspeeder. the shooting phase started with the lokhust heavy destroyer shooting at the intercessors after hiding behibd the warriors all game. he killed three as they lacked the ancients 4+ feel no pain because they werent on an objective. the warriors then did absolutely nothing with their gauss blasters and the royal warden jumped on the trend and also did nothing the tomb blades shot at the landspeed and dealt two wounds then the monolith had a go and shredded the aircradft giving bear tempting target for 5 vps. the only charge was the skorprkh destroyers into the eradicators. two died one was left on one wound even with the use of armour of contempt. that concluded the turn and put bear comfortably ahead.

the angels of death needed to catch up. the intercessors began by running onto the now unoccupied central objective. the remaining eradicator and apothecary biologis used his once per game enhancement which allowed him to use all three of the angelic inheritors abilities, meaning he could fall back and shoot. so they passed battleshock then fell back. commander dante and the captain came in from deepstrike and appeared right on the necrons home objective to face off against the doomstalker. the vanguard veterans being led by a jump pack chaplain appeared behind the necron warriors who still remained. in the shooting phase the eradicators tried to eradicate oath of moment target the skorpekh destroyers. despite their best efforts they only did one wound. the intercessors had clear line of sight to them and used their 28 attacks of bolt rifles to do some damage. they only did 3 more wounds until the librarian stole in with another two. the captain failed to do any damage to the doomstalker with his combi rifle. the vanguard veterans fail to do anything to the warriors to conclude the shooting phase. in the charge phase dante made it to the doomstalker but the captain, despite using rites of battle for a free command re-roll and still fails and the angelic inheritors ability to re roll charges doesnt help him either. the vanguard veterans cruise in first try and easily eliminate all the warriors then the warden. the warden then uses the protocol of the eternal guardian to come back to life just for the jump pack chaplain to kill him once more, securing the objective. dante struggles angainst the doomstalkers 4+ invuln and only administers 6 wounds using the legendary axe mortalis. i then score 6 points to get me off the mark and end the turn.

PART 2 COMING SOON!

BY LINK

Posted August 13, 2026 by wargamesdiary in Uncategorized

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W40k Tyrands vs Blood Angels – Second Battle   Leave a comment

Once again the Tyranids attack.

Dante arrives and destroys all before him!

Though initially ahead on VP’s in the final two turns the Tyranids see their lead fade away as they lose almost all their troops.

Victory goes to the Blood Angels when a Sternguard Veteran takes the last wound off the Screemer Killer in the distance with a fine aimed shot. This meant the Tyranids could not capture the Home objective and thus yet again a narrow victory is awarded to Link’s Blood Angels!

Posted August 11, 2026 by wargamesdiary in Uncategorized

Burning of the Westfold   Leave a comment

We did the first two scenarios from the campaign.

All is quiet in the village but the Wildmen are coming as the folk rush from their beds. The wildmen plan to burn the village to the ground.

Undaunted the Rohan Captain defeats all before him whilst his men rush to his aid.

However three buildings are set alite and the Rohirrim prove unable too dowse the flames (keep rolling 1s).

A close victory for Evil despite losing almost all their warriors!

Next Theodred attacks the Wildmen camped at night in the ruins…

The morning mist rises. Smoke from the burnt village.

The Prince arrives.

Rohan rapidly destroys four tents but three remain. Evil rallies in the centre and wins the roll off for a heroic move, thus negating a crucial charge bonus in the centre. Strong in attack the cavalry prove vulnerable due to the Wild men’s hatred rule and shooting in the dark providing a plus one bonus to wound.

Outnumbered and with his men slain Theodred is forced to retreat. Victory to Evil again!

Posted August 11, 2026 by wargamesdiary in Uncategorized

W40K Tyranids vs Blood Angels   Leave a comment

First battle of Link’s new Commander Dante and his new Blood angels. 1000 points

Came right down to the 5th turn with a close victory for the Blood Angels.

Posted August 11, 2026 by wargamesdiary in Uncategorized

Fate of the Fellowship   Leave a comment

Darryl , Mike, Phil and Bruce paid fate of the Fellowship and using the standard victory and set up rules just managed to achieve. Victory . We chose four cards from the five in the Rohan scenario and Link helped too .

Was very tense as we had run out of cards by the end and Hope was dropping rapidly. However Bruce as Eoeyn had slain five Nazgûl and so Mordor was empty when Mikes battles in the north distracted Sauron. So Darryl’s Frodo did not even need Phil’s Legolas help to successfully destroy the ring with time almost out !

Posted August 9, 2026 by wargamesdiary in Uncategorized

Legendary James Bond   Leave a comment

We played the Casino Royale scenario cards and managed to defeat the villain together!

Posted August 2, 2026 by wargamesdiary in Uncategorized

Creating the games room for D and D and other games using an overhead projector.   Leave a comment

After trying to use an old monitor as a game board issues arose such as poor view at certain angles and being too small I obtained a projector in the amazon sale (Magicube). This was installed above the table and linked to a laptop via a long HDMI cable. Using this and DnD beyond I was able to run our latest session. I printed a bracket for this using the Bambu printer.

I have created the campaign using Obsidian. From there I can move images such as maps onto the laptop’s second screen (the projector). For the most part for combat and dungeon exploration I used the battle maps loaded onto the DndD beyond VTT.

Using the VTT I was able to have the main DM map on laptop and project the player version with Fog of War. On the DM map I was able to prepare all the monsters/ encounters ahead of time and then select them into the battle as required.

We then put physical miniatures onto the maps. I kept the counters for the monsters and used that to track HPs, initiative and open up their Monster Sheets with their abilities which worked well.

The room has to be dark and my adventure book is a physical version so I had a small reading lamp for that and we used physical dice mostly which we could see using the lamp or on the battlemap.

This worked really well and we had a great session.

Posted July 8, 2026 by wargamesdiary in Uncategorized

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