DnD session 3.   1 comment

The Chronicle of Korrath

Chapter II: The Ruin of Thundertree and the Fall of Venomfang

I. A Hero’s Welcome in Phandalin

In the small frontier town of Phandalin, where hope endured beneath the shadow of distant mountains and dark forests, the deeds of Korrath and his companion Brightblade had already begun to earn them a measure of renown.

The Dendrar family had been rescued from the caves where they had languished in captivity, and their return brought joy to the townsfolk. Gratitude was freely given, warm hospitality extended, and for a brief while the two adventurers were permitted to enjoy the simple pleasures of civilisation. After the perils of the caverns, the welcome of the inn was a reward in itself.

Glasstaff, the treacherous wizard whose schemes had brought suffering upon the innocent, was delivered into the custody of Sildar Hallwinter and the Townmaster. He was confined within the town jail, there to answer for his crimes.

Yet Phandalin was a settlement beset by troubles, and its people had little opportunity to rest upon the achievements of others.

One by one, new requests came before the heroes.

Daran Edermath, the venerable former adventurer, sought answers concerning the ancient ruins of Old Owl Well, where strangers had been seen at work. Qelline Alderleaf, the kindly halfling farmer, wished the party to seek out the druid of Thundertree, hoping that he might offer a remedy for the blight that threatened her potato crops. There were rumours, too, of treasure hidden within the ruins, a reward promised by those the heroes had rescued.

Sildar Hallwinter had a more urgent concern. Gundren Rockseeker remained missing, and the search for Cragmaw Castle, the stronghold of his captors, had become a matter of great importance.

Elsewhere, the people of Phandalin faced raiders at Wyvern Tor, whilst Sister Garaele sought the aid of adventurers willing to brave the lair of Agatha the banshee in search of a lost spellbook.

There was enough work for a company of seasoned warriors.

But one rumour, above all others, caught Korrath’s attention.

To the north lay Thundertree, a settlement abandoned to ruin, its crumbling houses overrun by the restless dead.

Korrath, Monk and master of weapons, needed little encouragement.

Once more, he and Brightblade prepared for the road.

II. The Road to the Dead City

Northward they travelled, taking the road towards Neverwinter before following the river to the desolate remains of Thundertree.

Once, the settlement had known the bustle of ordinary life. Now its buildings stood broken and silent, their timbers blackened, their walls choked by vegetation. Nature had begun the work of reclaiming the town, but something foul still lingered among its ruins.

The first signs of danger came in the form of ash zombies, shambling remnants of the catastrophe that had laid waste to the settlement.

The creatures advanced without fear or reason, their dead limbs carrying them towards the living. Yet Korrath and Brightblade were not easily intimidated. The monk met the undead with disciplined violence, whilst the bard lent his skill to the struggle. One after another, the creatures fell, until a score of the accursed dead had been overcome.

The way into Thundertree lay open.

But the true danger had yet to reveal itself.

Among the ruins, the heroes discovered Reidoth, an old druid who had made her home in the forsaken town. Her knowledge of the wilderness and its secrets made her a valuable ally, and the heroes questioned her concerning the surrounding lands.

Korrath sought information about Cragmaw Castle and the whereabouts of Gundren Rockseeker. Reidoth, however, had a matter of her own to settle before she would offer such assistance.

The ruins were occupied by a green dragon named Venomfang.

The beast had taken possession of the old tower to the north, making its lair amidst the broken stones of Thundertree. Its presence had poisoned the peace of the region, and the druid had no intention of allowing the creature to remain unchallenged.

Reidoth made her bargain plain.

Drive Venomfang from the ruins, and she would reveal the location of Cragmaw Castle.

At last, Korrath had found a path towards his goal. Yet that path led directly towards the lair of a dragon.

III. Secrets Beneath the Ruins

Before confronting their mighty adversary, Korrath and Brightblade explored the shattered settlement.

The ruins were not entirely deserted. Giant spiders lurked among the abandoned buildings, whilst goblins continued to haunt the fallen town. The adventurers fought their way through these lesser dangers, clearing their path as they searched for anything that might aid them.

Their efforts were rewarded when they discovered the well-hidden treasure of the Dendrar family.

The grateful family had promised a reward for their rescue, and here, amidst the ruins of a dead settlement, that promise was fulfilled. The treasure was a welcome prize, but the heroes’ greater reward remained ahead.

It was then that they encountered a company of dragon cultists.

These strange devotees had come to pay homage to Venomfang, bringing with them precious amethysts as tribute to their draconic master. At first, Korrath and Brightblade agreed to accompany them, presenting the prospect of approaching the dragon beneath the guise of a peaceful offering.

It was a clever plan, for even a dragon might be distracted by the glitter of precious stones.

Yet as they made their way towards the tower, Korrath began to recognise the true nature of their supposed allies. These were not merely misguided travellers who admired the power of dragons. They were fanatics, bound to their cause and unlikely to abandon it for reason or persuasion.

The monk understood that the arrangement could not stand.

The heroes turned against the cultists as they ascended the trail.

With the cultists dealt with, the amethysts remained available for a different purpose. Rather than surrendering the gems to the dragon as tribute, Korrath and Brightblade would use them as bait.

The trap was set.

Now they had only to persuade Venomfang to leave its tower.

IV. The Dragon Descends

The old keep rose above the ruins, its stones weathered by time and its upper reaches claimed by the great green wyrm.

Venomfang had grown accustomed to ruling over the remnants of Thundertree. From its lofty refuge, it could watch the surrounding lands and strike at any who dared approach. Few would willingly challenge such a creature in its own domain.

But Korrath was no ordinary challenger.

The heroes presented the amethysts, their lustre catching the light, and Brightblade lent his silver tongue to the deception. With clever praise and the promise of a valuable offering, they drew the dragon’s attention away from the safety of its tower.

The plan worked.

Tempted by the glittering jewels and flattered by the bard’s words, Venomfang descended to the ground.

For a precious moment, the mighty dragon’s greed had overcome its caution.

Then came the realisation that the strangers before it were not merely petitioners seeking favour.

Korrath struck.

The battle for Thundertree had begun.

V. Steel Against Scales

The dragon answered the challenge with terrible fury.

Venomfang was a creature of immense strength, its scaled hide a natural armour, its claws and fangs weapons capable of tearing apart lesser warriors. But most terrible of all was its poisonous breath, a deadly cloud that threatened to engulf all who stood before it.

Against such a foe, courage alone would not suffice.

Korrath needed every ounce of his training, every instinct honed through countless trials, and every advantage his companion could provide.

Brightblade’s magic became the first shield against disaster.

The bard’s spell of Heroism fortified Korrath’s spirit, bolstering the monk against the terror and punishment of the dragon’s assault. Faerie Fire illuminated their monstrous opponent, making it easier for Korrath to find his mark against the shifting, deadly shape of the wyrm.

From farther back, Brightblade loosed arrow after arrow, each shot seeking an opening in the dragon’s defences. Between volleys, he watched his companion closely, ready to call upon his healing magic should the monk falter.

Yet even with such aid, the struggle was perilous.

Venomfang’s fury grew as the heroes refused to yield. Its poisonous breath swept across the battlefield, threatening to end the contest in a single terrible moment.

Korrath evaded the worst of the blast through sheer reflex and determination, escaping with his life where a lesser warrior might have fallen. Reidoth, too, survived the attack, her preparations proving vital against the dragon’s venom.

For the druid had not remained idle.

Having followed the heroes stealthily, Reidoth had sought to discover whether they would honour their word and truly confront the beast. Knowing the danger they faced, she had wisely prepared herself by drinking a potion that granted resistance to poison.

Now she emerged from concealment and joined the battle.

The druid raised her magic, calling down a Moonbeam upon the dragon.

Radiant power descended upon Venomfang, bathing the wyrm in celestial light. Though the dragon resisted much of the spell’s force, the assault only inflamed its rage.

The battle had become a contest of three heroes against one terrible foe.

And still, Venomfang fought on.

VI. The Monk Who Would Not Fall

As the struggle continued, the danger to Korrath grew ever more acute.

The dragon’s attention settled upon the monk and the druid, recognising them as the greatest immediate threats. Brightblade, watching from a safer distance, continued to fire his arrows and support his companions with healing magic.

Then Venomfang unleashed its poisonous breath once more.

Korrath moved with astonishing speed, escaping the full force of the attack. Reidoth’s resistance blunted the poison’s deadly effect. Both heroes endured the assault, though neither could afford to take another such punishment lightly.

For Korrath, the margin between victory and defeat had narrowed to a perilous sliver.

His strength was failing. The dragon’s fury threatened to overwhelm him, and the ground beneath his feet had become a place of mortal danger.

But the magic of Heroism still burned within him.

It was not merely a shield against the dragon’s blows. It was a reminder that he had not come to Thundertree to perish beneath a monster’s claws. He had come to rescue the innocent, to uncover the path to Cragmaw Castle, and to prove that even the mightiest creatures could be challenged by those with courage and purpose.

So Korrath endured.

The Moonbeam continued to harry Venomfang, whilst Reidoth’s spells added their own sting to the attack. The dragon writhed and roared, its fury mounting as the heroes denied it the swift victory it expected.

Brightblade’s arrows struck from afar, each one another small but vital contribution to the struggle.

The dragon had strength enough to destroy them.

What it lacked was the ability to make them surrender.

VII. Elemental Mastery

At last, the moment came upon which the battle would turn.

Korrath had endured the dragon’s savagery, weathered its poisonous breath, and fought on when defeat seemed almost inevitable. Now, through the disciplined mastery of his elemental power, he saw an opportunity.

The Moonbeam still shone upon the battlefield.

Venomfang, for all its strength, remained vulnerable to the combined efforts of the heroes. Its movements had been constrained by the need to contend with Korrath at close quarters, Reidoth’s magic from the side, and Brightblade’s relentless arrows from afar.

Then Korrath unleashed his Elemental Mastery.

With a forceful application of his power, the monk drove the mighty dragon backwards, pushing it into the radiant column of the Moonbeam.

The creature was forced into the very magic that had been tormenting it throughout the battle.

For an instant, the balance of the fight shifted.

Korrath saw his chance and seized it.

He struck.

The blow landed with devastating precision, a critical strike delivered at the decisive moment. Brightblade’s arrows bit into the dragon as well, their keen points finding their marks while the wyrm struggled beneath the combined assault.

Venomfang had been preparing to escape, seeking a chance to abandon the battle and preserve its life.

It never got the opportunity.

Korrath’s final assault, joined by Brightblade’s biting arrows and the druid’s relentless magic, overwhelmed the green dragon before it could flee.

The great wyrm fell.

For a moment, the ruins of Thundertree were silent.

The terror that had haunted the old settlement was ended. The dragon that had ruled from its ruined tower, confident in its strength and accustomed to the fear of lesser creatures, had been brought low by a monk, a bard, and a druid who refused to abandon the fight.

Korrath had stood against a dragon and prevailed.

VIII. The Victor’s Reward

With Venomfang defeated, the immediate danger to Thundertree was ended.

The heroes searched the ruins, taking stock of what remained and ensuring that their hard-won victory had not left them exposed to further danger. The battle had exacted a heavy toll, particularly upon Korrath, whose survival had depended upon his discipline, his companion’s magic, and the timely intervention of Reidoth.

Yet they had accomplished what they set out to do.

That night, the heroes rested among the ruins in the company of the druid. After the violence of the day, the quiet hours brought welcome respite. The dead town lay still, its terrible master defeated, and the heroes could at last contemplate the road ahead.

Reidoth honoured her bargain.

The location of Cragmaw Castle, so long sought by Sildar and the companions, was finally revealed.

Gundren Rockseeker’s fate remained to be determined, and the wider dangers threatening Phandalin had not vanished. There were still raiders at Wyvern Tor, secrets at Old Owl Well, a banshee to be questioned, and many other mysteries awaiting those brave enough to pursue them.

But one great obstacle had been overcome.

At dawn, Korrath and Brightblade departed Thundertree and began the journey back to Phandalin.

Behind them lay the broken tower, the abandoned streets, and the remains of the dragon whose presence had turned a once-living settlement into a place of fear.

Ahead lay the road to Cragmaw Castle, and with it the next stage of their quest.

Korrath returned not merely as a survivor of Thundertree, but as the warrior who had stood against Venomfang when the odds were dire, who had fought on when his strength was nearly spent, and who had delivered the decisive blow before the dragon could escape.

The green wyrm was no more.

The path to Gundren was known at last.

And the deeds of Korrath and Brightblade had grown into a tale worthy of remembrance.

Thus ended the Battle of Thundertree, in which courage overcame terror, cunning overcame greed, and the mastery of a determined monk brought down a dragon.

Yet the road to Cragmaw Castle remained, and darker trials awaited beyond the hills.

Posted October 29, 2026 by wargamesdiary in Uncategorized

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Saruman’s Palantir surrounded by casualties of war   1 comment

Posted October 11, 2026 by wargamesdiary in Uncategorized

new Two Thin coats/Duncan Rhodes dark arts paint set review   2 comments

This Bannernob from the Armageddon boxset was painted by me (Link) using only the paints that come in the new Duncan Rhodes ‘Dark Arts’ paint set. I will note that these colours were a lot less saturated and had a darker colouring that felt perfect for grimdark painting. I really enjoyed the edition of inks, that worked a bit like a contrast paint. you could get varying tones and they covered a big surface well (on the banner I used red ink and highlighted and shadowed in blood red sky and flayer red) I also found that the brown ink provided a fantastic rust effect (as seen on his axe and stomach plate). The blight cream provided a good skull effect when dry brushed over with a light brown. I enjoyed the ‘old brown metal’ as a basic metal colour that wasn’t too bright. the other metals worked well, especially when rusted. this set came with multiple blacks and whites, which his first set lacked.

this picture compares the two sets perfectly. the big boss on the right is from the first set and the bannernob on the left is from the second set. this emphasises my point about the saturation difference.

these paints applied really well to the model and blended well. they are perfect from grimdark and warhammer 40k painters, but they lack the contrast and saturation for other games. the come in a really cool box and don’t cost that much for 30 paints. the cost per bottle of paint works out to about £3 which is quite good considering how may millilitres you get plus a ball bearing and a lid that actually closes. compared to the warhammer tone pro, thats a pound less for more mills and a functioning lid. the paints also come in multiple shades, and can be mixed with black and white for an infinite ammount of shades. I would definitely recomend this set to newer and older painters alike painters who don’t want to spend ridiculous ammounts on the warhammer official paints.

please comment if you will be purchasing this set or if someone you know has it. also comment if you liked the figures!!!

LINK

Posted October 11, 2026 by wargamesdiary in Uncategorized

Shadows over Camelot game review.   Leave a comment

 

This game was very fun to play. A couple of times it went down to the last black card drawn, and unlucky dice rolls against the siege engines. We played it that there were 5 loyal cards and 1 traitor in 5 players, which added the element that we could be having false suspicions when there really wasn’t actually a traitor. Towards the end every player is sitting on one hitpoint, and if the traitor is exposed, there always seem to be 11 out of 12 siege engines on the board, and never enough cards to fight them. I also found that once exposed, the traitor was still very powerful, being able to steal a card, then add a siege engine or draw a black card. This led to us wishing we had exposed the traitor later on in the game.  We gained a massive help from sir Lancelot armour allowing our player to choose the nicer card. The only problem with this strategy was, when it came to the end of the game all the bad Morgan cards came back at the worst moment possible, right as we were about to win. Victory came very close but we lost by one sword in the end. We had gained seven and we were just hanging on to lose Excalibur. We lost and then the next card, was an Excalibur. We realised if we had put one less card into Excalibur victory would’ve been ours.

 

Overall this was a very fun game, but very difficult. We once played without a traitor, and we still lost.  I give this game a 9/10 for complexity and a 8.5/10 for fun.

Posted October 6, 2026 by wargamesdiary in Uncategorized

MESBG AMBUSH   Leave a comment

Continuing the Rohan campaign Link played as Good vs Bear as Evil.

In this scenario Eomer arrives and attacks a group of Uruk and Orcs camped outside of Fangorn. Meanwhile Merry and Pippin are trying to escape from a hungry Grishnakh.

Lots of fun as the Rohirrim crash into the Evil forces in a mighty charge. Ugluk uses heroic Strength and kills his own Orc to kill the Rohan Captain in one round whilst on the western side Eomer kills Snaga in one round himself.

The Cavalry charge again with Eomer and Ugluk both calling heroic moves. This allows Eomer’s flank to charge first on the west but on the east the cavalry are pinned. Heavy losses ensue and Merry breaks free as Grishnakh closes in.

More fighting. Eomer’s heroic combat fails on the East but his cavalry hold their own and Ugluk is doing well on the west. Merry survives against Grishnakh when caught trying to free Pippin. He survives his fate roll and cost the Orc his last point of Might too.

Then Eomer comes crashing through the centre and rides over poor Grishnakh, probably not even noticing in the dark! Merry and Pippin make for the woods and the cavalry from the West tear through the remaining Orcs whilst Ugluk kills more riders.

Then Eomer and his band surround the foul creature and soon defeat the remaining Uruk Hai and Orcs.

Victory for Good well done Link!

Posted October 4, 2026 by wargamesdiary in Uncategorized

War of the Ring Card game   Leave a comment

P foolishly set up an Epic game in co-op mode in Challenging mode with him D and M against the 3 bots. Team got slaughtered!

Next day P and L gave it a go in standard mode which was much more fun and victory was achieved! Frodo defeated Gollum in the final round to win at the Crack of Doom! Meanwhile Gandalf the White saved Lorien.

Posted October 4, 2026 by wargamesdiary in Uncategorized

Sagrada   Leave a comment

Phil, Link, Mike and Darryl played. P came last and L and M tied with L claiming victory!

Posted October 4, 2026 by wargamesdiary in Uncategorized

Sagrada game review   Leave a comment

 

I’ll start off by doing what I liked about this game. It had very indepth tactics and fun play styles right from when you drew your template card. Drawing the rolling the dice I found very fun and I enjoyed how theres a benefit to going last, first or somewhere in the middle every turn. The tool cards really shook up the play of the game and the boards felt very immersive. Towards the end of the game is where things get very tactical and difficult, with lots of people backstabbing each other and the tool cards really coming in to play. But the end is sort of what I didn’t like about the game. It got very technical and all previous decisions you ended up regretting. You ended up kicking yourself multiple times and the game grew frustrating. But that’s whats also made the game very interesting, and I liked the forward-thinking aspect.  

 

In the balance of luck and skill to make a great board-game, this was slightly too much skill for my liking. It was like azul but with an added layer of complexity in the numbers and not being able to place anything similar next to something of the same number or colour. We found that if there was a bad tool card draw then the game became very difficult. I liked the use of objectives that added another layer of thought but again, they just bumped up the complexity even further.

I would definitely recommend this game to more experienced gamers over newer gamers, as it acts a bit like an expansion to Azul. Overall I give this game an 8/10 for very interesting game gameplay

 

Posted September 29, 2026 by wargamesdiary in Uncategorized

W40k Armageddon   Leave a comment

Links new figures from the Armageddon box and more made it at last to the table . Almost done now . Blood angels completed and the orks need some finishing off but we had enough for 1000 points each .

Link played orks vs bear as angels.

So the battle began with the space marines keeping in cover whilst the orks advanced in the centre with koptas. The marines got lots of early vp and the orks held more in reserves too .

Then the blood angels were tempted out and Dante attacked the boyz on the left flank striking and charging out of reserves whilst the chaplain and his squad did the same on the right.

Soon enough the Gretchen and war track on the right were down and home objective captured . On the left the sanguinary guard and Dante did the same to the Boyz.

Meanwhile intercessors and captain accrued victory points on the right . they also took out the koptas who had destroyed the land speeder in the middle.

But then on turn 3 the tides were turning as Gutzmek arrived and destroyed the sanguinary guard and Dante aided by his sqiggbuggy and the Big Mek in the middle took out the chaplains guard too on the other flank.

The Stormboyz arrived to annoy the eradicators hitting with grenades but failed to charge and suffered for it . But then gutzmek arrived too and it was all over for the eradicators who had been hampered by terrain blocking line of sight throughout the battle .

Soon enough the orks were looking good and had all the objectives in hand . So we decided to call it there ! Well done Link.

Posted September 28, 2026 by wargamesdiary in Uncategorized

Shadows over Camelot   Leave a comment

P, M , D, A and L played two games with the higher difficulty of almost always being a traitor.

First game quickly went to P as the traitor but the second was an epic struggle with only A alive at the end vs M as an exposed traitor. victory again to the traitor!

Posted September 27, 2026 by wargamesdiary in Uncategorized

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