The battle started with a roll off. I (link), playing blood angels became the defender. bear playing necrons became the attacker. necrons primary was inescapable dominion and blood angels primary was secure asset. in a twist of fate we decided to draw a twist and drew scrambled comunications. this meant we swapped primaries. deployment was fairly simple, with the only deepstruck necron unit being the 400 point monolith. the angels of death kept commander dante, a blood angels captain and 5 vanguard veterans with a jump pack chaplain leading them. necrons began by moving up the skorpekh destroyers and tomblades onto one of the central objectives. the immortals walked of the home objective and onto a destroyed tank gaining cover. the towerinmg canoptek doomstalker stayed to hold the home objective. the royal warden leed his unit of warriors onto the right most objective. they then proceeded to secure asset. there were no necron charges and line of sight wouldnt allow any shooting. bear scored six points and it was over to me.
I started by moving the intercessors led by an ancient and librarian off the 4+feel no pain comfort of the home objective that they had secured in the commmand phase and had them race to the other central object. the advanced and rolled a 1, getting them tantalisingly close to where they needed to be.the eradicators moved through their light cover and into the open, all in a despersate attempt to bruise the skorpekh destroyers. the land speeder shot through to the rightmost objective and took it. in the shooting phase the eradicator and their sergeant apothecary biologis unleashed all hell upon the destroyers. there were some unfortunate rolls which led to them only killing one destroyer. the intercessors had nothing to shoot at which left the landspeeder. it unleashed an onslaught gatling canon, stormfury missiles and a multi melta against the oath of momented immortals. now is a good time to mention that i took the angelic inheritors detatchment which alowed me to reroll charges and ones to both hit and wound with every unit apart from the landspeeder. the landspeeder still managed to kill three immortals, leaving two still alive and rolled a six on its post shooting move but foolishly chose to remain stationary. i proceede to score a big fat zero which gave bear a six point lead.
necrons drew tempting target and the blood angels put it on the landspeeder objective. to the eradiators horror the skorpekh destroyers proceeded to reanimate back that figure they had tried to destroy so desperately and it began to run at them the immortals only reanimaated one and chose to stay where they were. the warriors moved forward to get line of sight to the intercessor. the librarian called an overwatch on the warriors and ended up halfing their numbers. the hulking monolith came out of deepstrike and went 9 inches away from my vulnerable landspeeder. the shooting phase started with the lokhust heavy destroyer shooting at the intercessors after hiding behibd the warriors all game. he killed three as they lacked the ancients 4+ feel no pain because they werent on an objective. the warriors then did absolutely nothing with their gauss blasters and the royal warden jumped on the trend and also did nothing the tomb blades shot at the landspeed and dealt two wounds then the monolith had a go and shredded the aircradft giving bear tempting target for 5 vps. the only charge was the skorprkh destroyers into the eradicators. two died one was left on one wound even with the use of armour of contempt. that concluded the turn and put bear comfortably ahead.
the angels of death needed to catch up. the intercessors began by running onto the now unoccupied central objective. the remaining eradicator and apothecary biologis used his once per game enhancement which allowed him to use all three of the angelic inheritors abilities, meaning he could fall back and shoot. so they passed battleshock then fell back. commander dante and the captain came in from deepstrike and appeared right on the necrons home objective to face off against the doomstalker. the vanguard veterans being led by a jump pack chaplain appeared behind the necron warriors who still remained. in the shooting phase the eradicators tried to eradicate oath of moment target the skorpekh destroyers. despite their best efforts they only did one wound. the intercessors had clear line of sight to them and used their 28 attacks of bolt rifles to do some damage. they only did 3 more wounds until the librarian stole in with another two. the captain failed to do any damage to the doomstalker with his combi rifle. the vanguard veterans fail to do anything to the warriors to conclude the shooting phase. in the charge phase dante made it to the doomstalker but the captain, despite using rites of battle for a free command re-roll and still fails and the angelic inheritors ability to re roll charges doesnt help him either. the vanguard veterans cruise in first try and easily eliminate all the warriors then the warden. the warden then uses the protocol of the eternal guardian to come back to life just for the jump pack chaplain to kill him once more, securing the objective. dante struggles angainst the doomstalkers 4+ invuln and only administers 6 wounds using the legendary axe mortalis. i then score 6 points to get me off the mark and end the turn.
Though initially ahead on VP’s in the final two turns the Tyranids see their lead fade away as they lose almost all their troops.
Victory goes to the Blood Angels when a Sternguard Veteran takes the last wound off the Screemer Killer in the distance with a fine aimed shot. This meant the Tyranids could not capture the Home objective and thus yet again a narrow victory is awarded to Link’s Blood Angels!
All is quiet in the village but the Wildmen are coming as the folk rush from their beds. The wildmen plan to burn the village to the ground.
Undaunted the Rohan Captain defeats all before him whilst his men rush to his aid.
However three buildings are set alite and the Rohirrim prove unable too dowse the flames (keep rolling 1s).
A close victory for Evil despite losing almost all their warriors!
Next Theodred attacks the Wildmen camped at night in the ruins…
The morning mist rises. Smoke from the burnt village.
The Prince arrives.
Rohan rapidly destroys four tents but three remain. Evil rallies in the centre and wins the roll off for a heroic move, thus negating a crucial charge bonus in the centre. Strong in attack the cavalry prove vulnerable due to the Wild men’s hatred rule and shooting in the dark providing a plus one bonus to wound.
Outnumbered and with his men slain Theodred is forced to retreat. Victory to Evil again!
Darryl , Mike, Phil and Bruce paid fate of the Fellowship and using the standard victory and set up rules just managed to achieve. Victory . We chose four cards from the five in the Rohan scenario and Link helped too .
Was very tense as we had run out of cards by the end and Hope was dropping rapidly. However Bruce as Eoeyn had slain five Nazgûl and so Mordor was empty when Mikes battles in the north distracted Sauron. So Darryl’s Frodo did not even need Phil’s Legolas help to successfully destroy the ring with time almost out !
After trying to use an old monitor as a game board issues arose such as poor view at certain angles and being too small I obtained a projector in the amazon sale (Magicube). This was installed above the table and linked to a laptop via a long HDMI cable. Using this and DnD beyond I was able to run our latest session. I printed a bracket for this using the Bambu printer.
I have created the campaign using Obsidian. From there I can move images such as maps onto the laptop’s second screen (the projector). For the most part for combat and dungeon exploration I used the battle maps loaded onto the DndD beyond VTT.
Using the VTT I was able to have the main DM map on laptop and project the player version with Fog of War. On the DM map I was able to prepare all the monsters/ encounters ahead of time and then select them into the battle as required.
We then put physical miniatures onto the maps. I kept the counters for the monsters and used that to track HPs, initiative and open up their Monster Sheets with their abilities which worked well.
The room has to be dark and my adventure book is a physical version so I had a small reading lamp for that and we used physical dice mostly which we could see using the lamp or on the battlemap.
This worked really well and we had a great session.
After surviving the perils of the Triboar Trail, Korrath and his steadfast companion Brightblade finally arrived in the frontier town of Phandalin, travelling aboard Gundren Rockseeker’s oxcart. Though weary from the road, they wasted little time in fulfilling the promises they had made.
Their first stop was Barthen’s Provisions, where they delivered Gundren’s long-overdue supplies to Elmina Barthen. Before they could even step through the doorway, however, they found themselves roughly shouldered aside by two swaggering members of the notorious Redbrands. Their arrogant display left little doubt that the gang believed themselves masters of the town. After completing the delivery and receiving Gundren’s payment, Korrath’s opinion of Phandalin’s so-called peace had already begun to sour.
From there the companions travelled to the Lionshield Coster, returning the stolen goods they had recovered from the goblin ambush. Linene Greywind gratefully accepted the recovered cargo and rewarded them for their honesty and courage. During their conversation they learned that the Redbrands were known to gather at the Sleeping Giant Inn, a rough alehouse that served as the gang’s preferred haunt.
With business concluded, Korrath and Brightblade accepted Sildar Hallwinter’s generous offer of lodging at the welcoming Stonehill Inn. There they met the friendly Stonehill family and spent the evening learning more about the troubled town. Beneath the warmth of the inn, it quickly became clear that fear of the Redbrands cast a long shadow over every household.
The following morning the pair visited Sildar at the Townmaster’s Hall. Sildar spoke of Iarno Albrek, the wizard who had vanished after arriving in Phandalin, along with several other concerns that hinted at darker forces moving behind the scenes.
Determined to learn more, they travelled to the nearby orchard to meet Daran Edermath, the retired adventurer whose sharp eyes missed little. Impressed by Korrath’s sense of justice, Daran promised to sponsor him for membership of the Order of the Gauntlet if he could rid Phandalin of the Redbrand menace and uncover whoever truly commanded them.
Those words stirred something deep within Korrath. Outrage at the gang’s tyranny hardened into resolve.
Without delay he marched to the Sleeping Giant Inn, where he confronted the Redbrands openly. Steel was drawn, blows were exchanged, and the confrontation confirmed what Korrath had already suspected: the gang operated from the long-abandoned Tresendar Manor overlooking the town.
After speaking with concerned townsfolk, including Harbin Wester, Sildar Hallwinter, and members of the Stonehill family who had gathered to investigate the disturbance, Korrath set out immediately for the manor.
Searching its ruined cellars, he uncovered a concealed passage leading into the Redbrands’ hidden stronghold. There, lurking in the darkness, dwelt a strange and dangerous Nothic. Rather than rushing headlong into battle, Korrath chose diplomacy. Through careful negotiation he convinced the twisted creature to grant safe passage, avoiding what could have been a deadly confrontation.
Within the hideout, Korrath and Brightblade proved relentless. They swept through the Redbrand ranks, defeated their bugbear allies, and rescued a miserable goblin who had suffered constant abuse at the hands of his supposed comrades.
Honouring his bargain with the Nothic, Korrath later supplied the creature with ample “fresh meat” from the fallen Redbrands. In return, the creature revealed the location of a hidden cache containing the magical longsword Talon, a weapon worthy of a true champion.
Armed with this knowledge, the companions tracked down the mysterious Glasstaff in his private library. Before the wizard could escape or unleash his magic, Korrath acted swiftly, overpowering him and taking him alive. With Glasstaff bound as their prisoner, the remaining Redbrands lost both their confidence and their leadership.
Rather than pressing deeper into unnecessary danger, Korrath wisely used his captive to secure safe passage through the remaining sections of the hideout. In doing so, he was able to rescue the imprisoned Dendrar family, avoiding many of the deadly traps and remaining foes that still lay ahead.
Notable Achievements
Delivered Gundren’s supplies to Barthen’s Provisions.
Returned the Lionshield cargo and earned Linene Greywind’s reward.
Earned the respect of Daran Edermath.
Received the promise of sponsorship into the Order of the Gauntlet.
Defeated the Redbrands within Tresendar Manor.
Negotiated peacefully with the Nothic.
Defeated the bugbears.
Rescued an abused goblin.
Captured Glasstaff alive.
Rescued the Dendrar family.
Claimed the magical longsword Talon.
Threads Yet to Unravel
Although the Redbrands have been broken, many questions remain unanswered.
Who truly commanded Glasstaff?
What became of Gundren Rockseeker?
Where does the mysterious Black Spider fit into these events?
Will Korrath prove worthy of joining the Order of the Gauntlet?
The roads around Phandalin remain dangerous, and greater adventures surely await beyond the town’s borders.
Family game with Iz the victor with great strategy of completing many tickets and finishing before others were ready. P even with longest route could not catch up.
In the end the players lost both games to the General.
They could never work together and the communists were always looking out to win Spain for themselves. It is hard to imagine how any one team could ever win for themselves. A clever concept.