Saturday 21st May   Leave a comment

Mansions of Madness

Evil overlord Mike tricked Andy, Phil and Bruce into the monastery. Lured by a letter from an old friend they took on the Cultists. Andy’s Nun armed herself with a dagger and carved up the Cult leader. Doning his robes she searched the caves mingling with impunity amongst the brethren and picking up a sackful of old books. Phil’s gun decayed leaving him powerless. Darryl’s axe decayed forcing his Professor to resort to his old boxing skills from his undergraduate days with deadly effect. Bruce proved a powerhouse with his guns when he was not dropping them or tripping over. Rapidly losing his mind he became a cleptomaniac, as well as blind and then panicky.

Finally all was revealed as a betrayal and the heroes raced for the exit, leaving the hapless Bruce to fend for himself. For some reason he kept running towards the Cultists but finally just managed to make the exit on the last turn! Victory for the players!

Posted May 22, 2011 by wargamesdiary in Boardgames

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