The war palenquin based ready for the forthcoming battle report, clash of hosts, part of the defence of the North campaign.

The war palenquin based ready for the forthcoming battle report, clash of hosts, part of the defence of the North campaign.

Screnario One. The Ford.
The Easterlings gather at the Ford.

King of Dale and his Men.

Phil, Mike, Darryl, Bruce and Izzy at the end.
Dirty Dozen and Half Nelson- two sorts of card games. Darryl won one of them.
Fair Means or Foul. Mike won by a country mile.
Co-operative codeword type game. Two tries. Still trying to be average!
Quacks of Quecklingberg. Izzy won.
Darryl brought round his new game . Phil and Bruce both felt they were close to winning with their plots when Mike swooped in with a surprise instant victory with his Cybermen !!!
Well at least this is a card game that you can actually finish .
Then we played hat trick . Darryl came first and Phil was last again !!!
Further on with their Campaign Link and Gwalchmai continue through the dark caverns in search of the Evil Sorcerer. Their aim is to put a stop to the dark magic emanating from the mirrors decimating the Rangers in the battles for Alladore.
Accompanying our Rangers are for Link: Birdo, Recruit bobby and Initiate Amelia. With Gwalchmai: Dark Tom and Steel Blaze.
They descend the stairs and stealthily Link sneaks ahead and despatches the Temple Guardian at the Door. Then Dark Tom enters the room and casts Fireball at the two Guardians in the right corner.

Next the heroes read the Runes and successfully identified the clues in order to activate the braziers.

Finally with the foes despatched they decoded the secret runes and opened the Temple Door.
Our Heroes enter the final room only to find the villainous sorcerer protected by a wall of Fire and a magical chain net protecting him whilst he casts his dark spells.

Gwalchmai teleports across to the far side and bolstered by Strengthen Heart, Link races through the flames. The Companions struggled to make it through and Recruit Bobby fell pray to a Charm Spell and began to fire arrows at Birdo instead. As the Rangers clear the way through the Archers the Companions follow through the flames. Recruit Bobby is left behind all scenario.


After several travails the net is brought down and the bodyguard Man-Beast defeated. Link’s protection from Strengthen Heart proving crucial turn after turn in resisting the Dark Magics hurled against him. Then a Blood Bat appears to try and finish off the heavily wounded Conjurors in the centre who had held off the skeletons summoned to protect the Necromancer. Steel Blaze launches a strong attack on the wizard and then Link rushes in to finish him off with a Deadly Critical blow from his Magic Sword.
After completing a successful Epilogue our Heroes return to the Kingdom of Alladore with more troubling news!

Games workshop death rattle skeletons. Painted with ancient bronze weapons and armour . Temple and crypt bases from micro art studio.



Created lists for Age of Magic. Really nice fantasy twist on the Saga rules.
First up the dwarves attempt to seize their ruined home from the Demons of the Underworld amidst the spewing lava rivers and fallen towers.


The battle boards gave lots of nice twists. Especially for the demons. The flying demon lord and his hearth guard swooped down upon the unsuspecting dwarf artillery war machines. Meanwhile the dwarves on the far flank held back the creatures and defeated the Behemoth.
However they could not get passed the creatures who played Dopplegangers and in the confusion escaped destruction. The Dwarf Lord and his mounted hearth guard charged but were held back. The hearth guard were destroyed. The infantry guard rushed to his aid and were destroyed.
The dwarf lord in turn held back the demon lord and destroyed his hearth guard but was left isolated and exhausted! Victory was thus awarded to the Demons who forced the Dwarves back over the Lava river bridge in disarray.
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