Zenithal highlights. Ultramarine blue cloaks. Retributor gold armour.
Gulliman flesh skin. Wildwood brown wood. Snakebite leather cloth then covered with red. Then yellow hair. All nine gold so far contrast paints.
Nuln oil gloss to armour. Elf flesh to skin. Yellow hair. Royal blue to cloth then edge with enchanted blue. Bone white to feathers and horn after skeleton bone. Rhinox hide to correct leather.
First up was Spectre. We chose to play without the Traitor. Phil managed to grab and hold onto an early lead.
Second was an intriguing game of Intrigue and War in the time of Mary Queen of Scots. Phil managed to be the last one to be in control Mary in Edinburgh whilst still holding a viable army. This was a fun game with 2 pages of rules and simple printed counters and cards. Does not even have a BGG entry but it does capture the feel of that period of history in Scotland. Some gaps in the rules of course and difficult to reach an end so we carried on until all sides were exhausted. Recommended if you ever get a chance to play but probably won’t play it again!
We played through one turn of this very complex card driven game. Lancaster remained as King but York was in a powerful position heading into Turn 2. Certainly felt we knew what the game involved by the end!