Sellswords & Spellslingers – Character Roster Player: _Mike___________
No. 1 Name: ___”Bowstring”________________ Hit Points: ___3____ / _______ Speed: ____4_______
Ranged Combat Traits: Archery L2/ W (12xp) Weapon(s): Long Bow
Melee Combat Traits: Weapon(s): Knife
Other Traits: Fire into melee (7xp), Keen Senses L1 (1xp), Free Disengage (6xp), Sniper (8xp)
Spells: Scrolls:
Other Equipment: Spare bowstring
Silver Pieces: ____48__ Other Treasure: _____________ Beginning XP: ___34_____ Current XP_4_______
No. 2 Name: Shield Warrior__- “Whisper”______________ Hit Points: __3____ / _______ Speed: __4________
Ranged Combat Traits: Weapon(s):
Melee Combat Traits: Fighter: L2 (Sword)(10xp), Shield L1 (4xp) Weapon(s): Choose 1: Sword
Other Traits: Armour L2/ E (12xp), Research: +1 vs Orc Brutes
Spells: Scrolls:
Other Equipment: Potion of Vigour
Silver Pieces: ____24__Other Treasure: ___ Beginning XP: __26______
Current XP_________
Sellswords & Spellslingers – Character Roster Player: _Phil___________
No. C1 Name: Mage __Tayschrenn; “Tripper”____ Hit Points: ___3___ / _______ Speed: _____4_____
Ranged Combat Traits: Weapon(s):
Melee Combat Traits: Weapon(s): Staff
Other Traits: Magic Mastery L1 (10xp), Smart L1 (2xp), Spellcaster 20xp
Spells: Magic Shield (2xp), Magic Dart (5xp) Scrolls: Healing
Other Equipment:
Silver Pieces: __40_____ Other Treasure: _____________ Beginning XP: _39_______ Current XP__4______
No. C2 Name: Mage’s Guard: ”Crusher”__________ Hit Points: _______ / _______ Speed: ___________
Ranged Combat Traits: Weapon(s):
Melee Combat Traits: Fighter L1 (2 handed crushing) (5xp)
Weapon(s): 2 handed crushing
Other Traits: Merchant L1 (2xp) , Strong L1 (4xp)
Spells: Scrolls:
Other Equipment:
Silver Pieces: __25_____ Other Treasure: _____________ Beginning XP: _11_______ Current XP_________
Sellswords & Spellslingers – Character Roster Player: _Alex____________
No. D1 Name: Lord Ryewood;_Elven Knight________ Hit Points: __3_____ / _______ Speed: ___________
Ranged Combat Traits: Weapon(s):
Melee Combat Traits: Fighter L2 (2 handed bladed) (10xp) Weapon(s): 2 handed bladed
Other Traits: Leader (5xp), Hero L1 (10xp), Strong L1 (4xp), Armour L2 (12xp)
Spells: Scrolls:
Other Equipment:
Silver Pieces: ___100____ Other Treasure: ___________ Beginning XP: __41____ Current XP__3______
No. D2 Name: Squire Jeff____________________ Hit Points: _______ / _______ Speed: ___________
Ranged Combat Traits: Archery L1 Bow (6xp) Weapon(s): Bow
Melee Combat Traits: Weapon(s): Knife, Sword
Other Traits: Stealth (8xp), Free Disengage (6xp)
Spells: Scrolls:
Other Equipment:
Silver Pieces: __15_____ Other Treasure: _____________ Beginning XP: __19______ Current XP_________
Of Orcs and Goblins
The heroes tracked the orcs to the lair, a huge dwarf made underground chamber which was slowly returning back to the earth. As it’s ceilings collapsed and stalactites began to form over time the cavern begins to become lost. Led by Lord Ryewood the warriors decided to eschew the secret entrance and enter quietly by the main gate. As they crouched in the dark ready to attack in surprise Whisper the shield warrior lost his balance and tipped over a huge crate of old bottles and metalware. This caused all the monsters to raise the alarm, closing in on our heroes and reinforcements rushed from all sides.
Lord Ryewood closed with the enemy stroking down the goblins but taking a deep wound in combat against the orc brute. Crusher the dwarven mage guard rushed to close with the goblin border to the right and also took a slight wound in combat. Bowstring the archer moved up and assisted Crusher. The Mage created a defensive shield as the goblin archers closed but Jeff soon cleared them and forced one to drop his bow. This proved fortuitous as Bowstring snapped his bowstring and had to retrieve said now leaving crusher to fend for himself against the remaining horde. Tripper the mage set off a bear trap, triggered an anti magic curse and stepped on a snake as he staggered forward hoping to get some treasure.
Whisper took on an Orc Brute as Jeff covered him with arrow support from the shadows and found a handy potion of vigour. Lord Ryewood narrowly escaped death thanks to his armour finally defeating the Orc Brute and moved to the left of the entrance clearing two hordes of goblins with Whispers help. In the centre Crusher took another wound and so steeped back to grab a shield only to be attacked from behind by a nature spirit! Fortunately he survived and held his ground while Bowstring cleared the remaining Orcs with the help of Tripper the Mage’s Magic darts. Seeing the fight going badly the remaining two Brutes fled the field whilst our heroes secured the remaining loot.
Returning back to town having cleared the den of goblinkin brigands they were richly rewarded and spent some time recovering and resupplying as shown above.
It was really good to play sellwords at last. The card driven autonomous system worked really well. Some really fun moments and surprising outcomes.
No games again on Saturday so even more painting time.
Dol Guldur Nazgul 1-6.
Paint black undercoat. Then highlight with grey then apply chainmail to metal. Nuln oil wash. Highlight with chainmail. Usual fun with forgeworld assembly but at least no hands attaching to flat ends of arms trouble this time and some opportunity to drill and in for example the arms.

Percy and Hilda from Lake Town.
Undercoat black. Various browns for Hilda, highlighted with desert yellow added to brown. Devlan Mud. Scab red hat. For Percy black undercoat. Dark grey base for coat. Fur highlighted with brown and bleached bone mixes. Devlan Mud.

Thranduil, King of the Greenwood
Black undercoat, dark green base and dark blue base. Then storm or wolves ble grey to highlight the cloak and dark angels green for the tunic. Nuln oil to the tunic. Blue wash for the cloak. Thrakka green to the tunic after more dark gren. Hair white or bleached bone and then sepia wash. Crown is brown with sepia wash. I chose to go with my blue and green theme for the elves rather than the black. This is mainly because I have a vampiric black themed warrior Thranduil already and wanted something different I can use in my elven army. Maybe this is Thranduil from a lighter time before or after the encroachments of the Mirkwood.

Radagast, chariot
Putting this finecast model together without any instructions was as fun as expected. However it does not look too bad and has been undercoated black.

The latest played games are as follows. Mike Phil Alex Darryl and bruce played doctor who. Quite a challenging game with dice and random monsters. The team seemed to be winning with Mike in the lead until Phil had a run of bad results so tried to win an easy fight on earth thus losing out because of yet another time locked challenge. This brought on the third Dalek to earth and it was all over for everyone!
Phil. Darryl and Andy played Conan. Monolith Conan’s skirmish board game in Khitai. We continued from where the heroes left off over a year ago. This time Conan and the heroes raced up the tower closely followed by the raging inferno they had created in the basement. Conan and the evasive thief climbed up the tower to confront the wizard whilst the swordsman fought his way upstairs and kept the guards distracted. With one mighty attack Andy’s Conan beheaded the wizard and his guard thus securing a route to victory. The ever evasive thief grabbed the trophy and raced passed the blocking guardsmen then leapt from the battlements into the pond below. This secured a victory for the players. Alas time ran out for the swordsman as the raging inferno raced up the tower but Conan was able to slay the blocking guard then race up the tower and throw himself off the ramparts just as the tower burst entirely aflame and began to collapse. Very cinematic and lots of fun.
Painted and based the Earl of Essex’s regiment of foot. Ready to join his army in defence of Parliament.


Assemble. I hate this part because of the weapon hands being so awkward to glue onto the arms. Lots of separate pieces. I find I get superglued but the figures never do. There is no way I can pin and drill the little hands to make them secure for gaming purposes like I would do say for example with a larger figure such as a troll.
I decided to spray base black because of the armour.
The bases took ages because I kept changing my mind as to going grey or earth brown. In the end I started over all the grey and added brown then put army painter dark tone over it. Now it was all grey again. Not too sure how I feel about the larger rocks I used as ballast as opposed to my usual sand, though am happy with the slate pieces. Next went over again dry brushing wet brushing with graveyard earth and then a dry white subtle highlight.
I painted the goblin skin areas with skull white. Then I added a flesh wash reikland flesh shade. Next I added a mix of flesh and yellow and white, then a highlight of light grey.

Subsequently I have added tin bits to the metal, I will add rhinox brown to the leather areas then I will highlight metal with metal and various browns to the leather areas. Mainly bestial Brown, occasionally vermin Brown .

So onto the final stages. Some received a nuln oil wash to the armour. Not all as it seemed to dull the presence of the tin bits. Rust applied to weapons and bleached bone to the bone picks. Orange to the eyes then gryphons sepia wash to eyes and boils. Some autumn grass added to the bases. This was to give the effect of goblins descending the scree slopes to join the battle of the five armies.




Spray undercoat white. Add dwarf flesh. Orange for the coat colour. The base one solar orange. Aedeptus grey trousers. Then bleached bone for the bags colours and cuffs. Then various browns for the leather. Then the hair and hats rhinos hide. Armour in black. Then brown army painter strong tone wash. Next bring out highlights with blazing orange and brown where required. Finish off faces, hands with dwarf flesh. Correct mistakes.
Ensign gets red instead of orange and orange sash and feathers. Chain mail armour then nuln oil wash. Then highlights with original.
Testors dullcote applied. Too many incidents with frosting with other spray varnishes to want to use any other.
Fix to base and fit pikes. Mix brown and Windsor and newton base gel and apply to base. I decided to go for a 60×60 pike block base with ensign leading push of pike pistol at the ready.

Finally graveyard earth drybrush then autumn flock added to base.



Painting 28mm ECW
I decided to paint up a 28mm Warlord Plastics Regiment I had in my to do list. Mainly this was due to being enthused by King and Parliament rules from to the Strongest. We played these the other day and they gave a great game. Also my collection was slightly lacking a Parliament Regiment compared to my Royalist forces. So which to paint? Well it has to be something from the early or mid-war with a distinctive uniform. So you can guess I went for Lord Brooke’s Regiment of Foote with their distinctive Purple Coats which I have always found interesting. With their unique purple coats they would fit in nicely with my Trained Bande being raised in 1642 and having formed part of the Earl of Essex’s army. They fought at Edgehill and then at Brentford against Prince Rupert (who along with his Regiment of Bluecoate Foote forms part of my Royalist Force).
Painting Guide
I do not have too much time now for painting and they sat quite a while betwixt stages so I needed a quick way of getting them done and to the table in a good state.
I used games workshop paints. The old ones for the most part as I have a collection of these in a grey games workshop carrier I bought once upon a time when I had some money!
I base coated them black with GW spray. I could maybe have used purple or brown.
I then painted in the flesh using the high pigment base tallarn flesh.
I then did the purple coats liche purple.
Next on to the leather and brown parts with a mix of different ones. Brown , high pigment browns mixed to be darker or plain black.
Trosers either a high pigment grey darkened with black or a dark or red brown.
Shoes left black. Socks either a grey dark or light mid brown (dun).
Next I added metal colours usually gun metal or citadel chainmail or boltgun metal. Occasionally I used dwarf bronze on a hilt or a buckle.
Officers got buff coats using a high pigment yellow brown mixed with brown.
Facings and lace coloured in with bleached bone.
Hair brown or black and hats a mix of browns. Woollen hats I did grey and hats just in purple.
This is now the mid stage. As you can see I am deliberately limiting my palette to create a distinctive uniform regiment look with enough variety to fit the English civil war. The officer and ensign I did black and purple with feathers in blue and red again to limit the colours and try to look suitably parliamentarian.
Next everything gets a good coat of army painter strong tone painted from the bottle ink wash (not the dunk one).
Finally everything gets finished off and highlighted. So a second coat of highlighting using liche purple on the coats. I decided this time not to do a third purple highlight for time which I often do, however this is a regiment and did not seem necessary. Black for the armour. Dwarf flesh for the skin. Various browns for satchels, “apostles” , straps and so on.
Next on to basing. Always difficult to choose how to bae figures with various rules out there. I stuck to my 20mm square per figure for both the foote and pike. Sometimes I put the pike closer but with these figures that would not have worked any way. I decided to go for big bases to fit six figures on each, thus it would be 60mm x 40mm and that is looking fine plus it fits with the number of figures. I can get two companies for my Regiment of Foote using For King and Parliament in this way for example. Or one big wide regiment using a different rule set.
Here they are ready for the next stage. Better photos to follow hopefully when that’s completed.


Mike and Alex joined Phil and Darryl to continue the cooperative campaign using the FFG app. This has been going really well and we will be on our fifth scenario next time.
In our last scenario Darryl’s Medic Robot got defeated again but the team won through.
Played 2 really good games of Star Wars Imperial Assault: Legends of the Alliance yesterday. That’s the app driven fully co-operative version. We took 4 heroes in case two others want to join in another time. Highly enjoyable and a great way to play an existing game in a different manner. First scenario we held off the Imperials against all the odds. Our Medic Android got defeated but we survived. Next we rescued some hostages.
We also did CCN Coruna which was loads of fun too. My French overcome with British with British Guard Grenadiers where the stars of the show. I managed to secure the right flank to win and my Heavy Cavalry just watched from afar on the far left hemmed in by the British Artillery.