Saturday 16th March   Leave a comment

The Hobbit an Unexpected Journey Strategy Battle Game

Goblin Town: Escape and Breakout.

We played these two scenarios from the main rulebook.

Read the AARs and see the gallery images here.

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Posted March 17, 2013 by wargamesdiary in Miniatures

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Monday 11th March   Leave a comment

Preparing for the Society of Ancients Battle Day

Chalons 451 AD

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Posted March 11, 2013 by wargamesdiary in Miniatures

Sunday 10th March   Leave a comment

Lord of the Rings and Miscellaneous Terrain

Have completed some new terrain pieces which can be seen in the Hobbit Terrain Gallery.  Also have started on a Roman MDF Watchtower.

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Posted March 10, 2013 by wargamesdiary in Miniatures

Saturday 9th March   Leave a comment

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Bolt Action

Normandy:  British against Germans.

This time we played a Meeting Engagement.  The British infantry (Veteran Canadians) with Sherman Tanks advanced towards the German infantry who had various Medium Tanks in reserve.  A disastrous misplaced German Artillery Barrage killed an officer and destroyed a Tank.  This allowed the British to advance under the cover of their own well placed barrage.  They were able to capture the Hamlet and then destroy the Anti Tank Gun.  This allowed the Shermans to advance and take out the enemy armour.  The Germans seeing their positions under combined attack honourably withdrew and awarded the Victory to the British.  Well done General Darryl ably assisted by James and Phil.   Comiserations with Mike (who saw his tanks once again destroyed), Alex and Bruce (who had made a steady but slow advance down the German right flank).

See all the pictures in the Bolt Action Gallery.

Posted March 10, 2013 by wargamesdiary in Miniatures

Saturday 2nd March   Leave a comment

Bolt Action

The Eastern Front

Andy set up another great scenario using his 20mm figures and terrain.  See them in the World War Two Bolt Action Gallery.

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This time the Russians attacked only to find the defenders dug in and protected by Tiger Tanks.  These dealt a heavy toll on the inexperienced Russian Tanks but it was possible eventually to destroy one of them by shear weight of numbers.  The dug in veteran Germans proved to be doughty hand to hand fighters and one single unit wiped out two Russian assaults.  In the end the Battle was a draw.  If it hadn’t been for those pesky kids (with a flamethrower) though things might have proved different.

Posted March 3, 2013 by wargamesdiary in Miniatures

Saturday 23rd February   Leave a comment

Legends of Drizzt the Boardgame
Close off the fissures to defeat the Drow invasion in the caverns beneath the Mithral Hall
Somehow the brave adventurers managed to win through with no surge tokens remaining.

Posted March 2, 2013 by wargamesdiary in Boardgames

Saturday 16th February   Leave a comment

Bolt Action
Andy set up a great game for us with Germans trying to hold off the Russians.
If it hadn’t been for those pesky kids with a flamethrower the Germans would have been triumphant. As it turned out however it was a draw.

Posted March 2, 2013 by wargamesdiary in Miniatures

Saturday 9th February   Leave a comment

The Hobbit: An Unexpected Journey; Strategy Battle Game

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We played 3 scenarios.

The first was Roast Mutton.  The Trolls attacked the dwarves of Thorin’s Company aggressively one by one.  Using the new Heroic Strike rule the dwarves were able to win some Duel rolls and the Trolls being surrounded were trapped and wounded or killed.  However not all went the dwarves way.  On one occasion Thorin’s F value was halved due to suffering from a Sneeze attack and was promptly stuffed in a bag.  However he was soon rescued by his comrades and the dwarves claimed victory.

The next two scenarios involved Goblin Town.

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The Second scenario involved the Kili and Fili attempting to break through across the rampways.  They were delayed by the Goblins and could not get out in time with their comrade falling in battle.  The Goblins claimed victory.

The Third scenario involved Nori, Ori and Dori searching for their equipment.  Ori fell in battle after a failed attempt at a whirl attack but Nori was able to smash his way through the Goblins to kill the Goblin Scribe and with luck find the company’s weapons and equipment.  They rapidly escaped and thus claimed victory.

Posted February 15, 2013 by wargamesdiary in Miniatures

Saturday 2nd February   Leave a comment

War of the Ring (Collecter’s Edition: Second Edition Rules; Lords of Middle Earth Expansion).

Using the CE with the 2nd edition cards and rules Mike and Phil played as Rohan and Gondor against Andy and Darryl playing as Sauron and Saruman.

We completed the game we had previously started. The Good players had a plan. Unfortunately the dice had other plans. They had planned to defend Minas Tirith with Gandalf the White and destroy Orthanc with the Ents (Saruman being conspiciously undefended and the Ents Attack card being ready in hand). However they just simply could not roll a Will of the West. So they had to watch in horror as Minas Tirith was beset by Nazgul led armies and Saruman eventually remembered to re-inforce Orthanc. Minas Tirith was tough to defend without adequate leadership (Faramir having been removed through a nasty card earlier) and was soon under siege again. The Southrons advanced towards Pelargir and smashed through an Elite Army of Elves and Gondor on their way towards Dol Amroth. Mumakil proved deadly every single time. Even in the subsequent siege!

Meanwhile, what of the Fellowship? Well led by Strider Smeagol having fled as they reached Lothlorien the corruption was soon back to zero (Athelas, other cards and resting in Lorien). Refreshed they headed out towards Mordor but they were well suplied now with gifts from the Elves (blue chits). However likewise Sauron had placed lots of traps (red chits) ready for their arrival.

The War was soon going badly for the Good players. Eventually, though it did take a long time all of Gondor was in flames and Helm’s Deep had fallen very quickly due to the Devilry of Orthanc (twice). The Evil players had acquired 8 VPs!

However it was not all going Evil’s way as fairly early on the Dwarves and the Elves led by Gimli had conquered Moria. So this forced the Evil players to defend Dol Guldur from this force with two large armies (one of Orcs and one of Easterlings). This led to a stalemate in the North and with a Power Too Great in play it would take time for Evil to grab that final stronghold. The Woodland Realm and Erebor were safe, being well defended by a screening force of the Men of the North who although they never became active or even moved on the Political track were quite a strong force by game end through card play. Elrond defended Rivendell against the small force from Gundabad whilst the Dunedain looked on. Evil forces were soon heading rapidly towards Lorien preparing for a final battle. The Witch King and Mouth of Sauron were held back for fear of rousing the Men of the North from their slumber.

This gave the Fellowship the time they needed. They were discovered at Morannon where the mighty Legolas and Strider (never to be Aragorn) fell. With Pippin as the guide and with Boromir in support they head out towards Mount Doom. Boromir and Pippin soon fell. The Evil players were soon rolling only eyes but the Good players risked a potential 7 corruption damage and thanks to Elven rope they pushed on. Then Pippin and Boromir were lost and Gollum took the lead (the players having earlier forced the discard of We Shall Get It) with card play. Again more fortunate draws and now with fewer eye dice the Fellowship were able to push on. Despite Shelob’s Lair and all the other Red Tiles being in the bag somehow they survived and reached Mount Doom. An eye tile did just two damage and they survived on 6 corruption and thus claimed Victory! Well done Mike and Phil.

Thoughts…
This proved to be a long game. Mainly this was due to the Felowship faring very badly at the start and the Orcs led by Gothmog failing to take Minas Tirith in one attack, requiring re-inforcements to come. Also Dol Amroth held out against the Southrons despite all those Mumakil cards and weak Leadership. Because the Good players were trying to find blue chit cards for the Mordor journey they lacked battle cards except those requiring Leaders or Companions which were in short supply.

Using the new rules and the Lords of Middle Earth rules was interesting…and challenging. Lots to remember and forget. Still I think I missed the Corsairs and the Siege Engines so not sure how often I would play it. It certainly makes the sieges quicker without them if the Good player is unprepared because those Trebuchets buy time. The new Elven ring and Minion dice are different: easier to muster but less reliable than the usual dice and they certainly gave the Good players more options.

Posted February 3, 2013 by wargamesdiary in Boardgames

Saturday 26th January   Leave a comment

Co-operative games evening.

Phil, Izzy, Mike and Darryl.


First up was Forbidden Island. Our first game. Seemed fun but everyone drowned before we could get the last treasure.

Next was Lord of the Rings: Battlefields. (We started with Sauron at space 14). Seemed to be going pretty well until we reached Shelob’s Lair at which point we only drew Event tiles so went straight to Shelob’s attack before we could do a thing. Darryl raced forwards 5 spaces and Sauron advanced another 3. Then everyone was destroyed except Izzy so that was that! Nasty. We used up all our axes and star cards on the Battlefields it seemed so we really struggled on the Scenario boards. Nasty. Maybe it would actually be easier with Friends and Foes.

Posted January 27, 2013 by wargamesdiary in Boardgames

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