Balin’s Tomb- Setup   Leave a comment

There is one Dwarf in Moria that still draws breath. Let them come!

Posted May 5, 2021 by wargamesdiary in Uncategorized

The Watcher in the Water   Leave a comment

The Watcher in the Water

Another quite odd scenario.  Any way we played it and it was fun because it was fun, but I think two competitive opponents looking for a match would not like it.  We thought it was great. Maybe the rules needed a little tweak. Technically the pool needed to be a bigger which I realised at last minute- hence the badly placed blue cloth.

Frodo looks into dark the pool and is caught by surprise! 

Meanwile the others are busy looking at the dwarven door to Moria. 

Six tentacles lash out and grab Frodo.  Fortunately he survives with the loss of 2 fate but is dragged towards it into close combat! 

Our heroes rush to his aid. 

Six melee attacks follow but Frodo survives through use of Heroic Defence.

Frodo puts on the ring and escapes!  He cannot be targeted by ranged attacks or tentacles now. This was crucial. Plus I got to use Invisible Frodo at last.

Gandalf unleashes a sorcerous blast and Legolas strikes it with arrows.  Wounds cause it to be pushed back as do Gandalf’s sorcerous blasts.  Soon it is heavily wounded and Aragorn joins in too – using his bow as he advances.  The creature tries to close but is constantly pushed back. 

Frodo reaches the exit as the Fellowship withdraws keeping out of the long reach of its tentacles with Aragorn and Gandalf and Legolas continuing to inflict wounds until it reaches one and continually pushing it out of range of its tentacles attack. The stronger heroes wait until the hobbits escape and then join them in the Long Dark of Moria. Sadly Bill the Pony gets left behind! 

Posted May 4, 2021 by wargamesdiary in Uncategorized

The pass at Caradras and wild wargs in the woods   Leave a comment

The quest of the ring bearer continued with the Pass. Good did very well with the pass getting all the heroes on just one hp left but then mostly evading by pulling back or moving sideways before making a final push. With only three losses the heroes made it to the pass.

Next it was the wild wargs in the woods en route to Moria.

Another strange scenario.

Possibly there to help the good player learn his new abilities with the full fellowship. That was a lot of rules to remember. Lots of wargs too so I drafted in some hyenas and a hound from Conan.

Good started off by keeping his heroes in the centre around bill the pony. Legolas concentrated fire on the wild warg chieftain using his special power to shoot past any cover he tried to use. Then Gandalf hit him with a sorcerous blast.

Good used lots of heroic combats to keep the heroes moving and fighting whilst Legolas held back to use his bow and Frodo kept out of trouble.

Finally Even bill the pony moved forward to be used successfully as bait and to shield Frodo. Unfortunately Pippin was taken out as a casualty whilst Boromir was dealing with the chieftain.

After that as the numbers thinned and they had survived the initial waves the fellowship began to control the situation. Though there were technically more turns to go it was time for the hobbits dinner so we called it as a good victory as it was clearly going to be such.

Was fun and definitely challenging at times such as when the hobbits and the weaker melee heroes were pushed into a tight knot whilst the strongest were drawn out .

Posted May 2, 2021 by wargamesdiary in Uncategorized

Ambush at Amon Hen completed   2 comments

The last four figures from the set completed. Contrast paints , mainly Templar black and brown cybor. Gulliman flesh . Then over painted with citadel colours.

Aragorn and Gimli rhinox brown then mixed with graveyard earth or dark flesh as layers gradually lighter. For Legolas camo green base then mix of catechan green and camo for highlights. Blue for tunic and grey for trousers. For cloaks grey then highlights with lighter stages of grey. Washes such as nuln oil especially to armour and sparing use of Devlan mud in the creases. Varnish then corrections and touch ups before final varnish.

Edit: don’t forget to add Strider’s beard (cygor brown) like I did before taking this photo.

Posted May 2, 2021 by wargamesdiary in Uncategorized

Flight to the Ford of Bruinen   Leave a comment

Arwen starts on the western edge closely pursued by 5 Nazgul including the Witch King.  The Nazgul are weak, just 3 will or 4 for the King.  Asfaloth, Arwen’s horse can move 12 per turn! 

Good start with priority and Asfaloth races off and Aragorn and the Hobbits move swiftly around the Nazgul to assist but cannot charge the first turn. 

Second turn the Nazgul get priority and 3 of the 4 remaining arrive.  However several lose their exhausted mounts.  Two at least could close to fight Arwen.  So far she has resisted their spells.  So they could potentially hit Frodo so she calls a heroic move.  Aragorn calls a heroic move too and catches up with one Nazgul with his hobbits.  They are brave. 

Thanks to the heroic move Arwen is safe and she keeps racing away getting closer to the ford but the Northern Nazgul now just close.  One loses its mount with a six rolled and then a 6 for thrown so can cast a spell.  All are now on the map and really attack hard with Black Darts.  Asfaloth is slain and Arwen wounded.  Am not entirely sure how this could happen because the scenario seems to propose that Asfaloth needs to cross the ford as a given.  So I change the rule to include Arwen. 

Any way Aragorn takes out another rider closely pursued by the hobbits whilst Frodo races across the ford and Arwen moves to defend the crossing.  Nazgul charge her one being mounted.  Her sacrifice is enough though to help Frodo across safely. 

Some Nazgul cross safely but three are in the river when Elrond is ready to cast Wrath of Bruinen and bring down the flood to wash them away whilst Aragorn and the Hobbits look on.

The remaining Nazgul are low on will and magic has little effect so close to Rivendell.  Frodo resists.  However Nazgul do not lose will when attacking Frodo.  He survives with a heroic defence. 

Finally with more heroic marches Aragorn can rush across.  He is beset but this costs Nazgul will and again Frodo gets away losing some Fate.  Finally the Hobbits are across and Aragorn hits back.  The Nazgul are soon destroyed through loss of will as Frodo races to safety.

Well done Good.  A very close game.  Evil thought he had it when Asfaloth fell but Elrond arrived on the first turn he could and took out three Nazgul in the nick of time. 

Posted May 1, 2021 by wargamesdiary in Uncategorized

Uruk hai scouts   Leave a comment

Painted some new Uruk hai scouts including a command group and Lurtz with bow and team from box set. This includes the Merry and Pippin being captured I have wanted for awhile.

I wanted them to be unified in appearance so I painted them together in a large batch before basing. I also wanted them to match my existing scouts. I think I now have about 50. I still wanted to use contrast paints.

I used wraithbone undercoat then red brown fur for the skin which was darkened for Lurtz. Then a mix of colours for the leather. Cyborg brown, snakebite leather and black Templar. Metal first black Templar then chain mail then nuln oil gloss. Some tin bits added in under or over the silver. Highlights with new dark flesh. A mix of yellow and earth brown or rhinox hide or dark grey to the leather. Devlan mud to the Captain leather recesses. Munitorium varnish but the paint is still quite weak and thin on exposed parts.

For the white hand I used white scar plus a thinner medium to aid flow. I used a reverse G pattern and watched a you tube video by Brush and Boltgun plus read the guide written by shadow and flame.

Posted April 28, 2021 by wargamesdiary in Uncategorized

Mounted Nazgul   Leave a comment

Painted my 7th Nazgul on a horse. Hopefully this should be enough for the next scenario. painted with contrast paints almost exclusively. Black Templar for the cloak, cyborg brown for the horse. Chain mail for the armour and then the new nuln oil gloss applied. Snake bite leather for straps and agarose dunes for hooves.

Posted April 28, 2021 by wargamesdiary in Uncategorized

Space Marines   Leave a comment

Link had painted up some space marines. Also some space orks.

In our scenario the marines are responding to a rescue beacon on an old hulk lost in space. They find some orks attempting to break in the first door and drive them off.

Next they open the door by hacking the terminal. They find gene stealers have made a nest and taken out a previous patrol.

Assisted by a mini robot they open another door to discover a nest! And a queen! They use heavy weapons to defeat an attack from the rear and fight their way forwards.

Finally they defeat wave after wave of alien attacks and with just the command group remaining our marines are victorious!

Posted April 26, 2021 by wargamesdiary in Uncategorized

Weathertop   Leave a comment

Leaving strict instructions to the Hobbits not to light a fire Aragorn has left the halflings hiding in the ancient hilltop ruin Weathertop.

Of course they light a fire and start cooking some sausages.

The evil player moved his Nazgul forward and tried to cast some spells. Drain courage, sap will, black dart. All resisted or failed to wound.

On the second turn Aragorn promptly arrived whilst the Nazgul closed in. More spells were resisted and the Nazgul were driven back by the hobbits bearing flaming brands. Merry threw a rock hitting the witch king . He rolled a six to wound but the second roll failed against such a high defence.

At this point two Nazgul were able to close in against Frodo. Instill fear, immobilise and black darts were all once again resisted by the hobbits though Sam did lose a point of courage. Frodo of course beat all his foes and pushed them back.

Meanwhile Aragorn defeated the Witch King in a duel.

Soon Aragorn was able to rescue a beleaguered Frodo and the Nazgul faded from lack of will. However Frodo had lost some points that he was unable to regain before the next scenario. Due to his heroic performance Aragorn regained all his points.

Posted April 25, 2021 by wargamesdiary in Miniatures

Bree : At the sign of the prancing pony   Leave a comment

Harry Goatleaf gets a surprise as four Mounted Ringwraiths burst through the gates.
Aragorn and Barliman usher the hobbits out of the inn at the dead of night hoping to escape before the Nazgul arrive.
Bree. The Nazgul are searching and can only spot their prey at 12 with an unobstructed view.
One rider tries to ride Harry down as the other three race towards the inn. Harry defeats the black rider and strikes him down with his dagger despite the heavy armour. Nazgul have only one wound so that leaves just three remaining on turn one! The Nazgul rolled double one and then Harry a 6/4 to wound using a might point.
All the Nazgul fail the roll to move so are instead moved by Good. Interestingly he decides they are enraged by the defeat on their comrade and turn back to deal with the upstart Harry. This fight will cost them each a will point and delay the search. Harry is horribly struck down suffering six wounds.
Meanwhile the heroes escape out of sight to the rear of the inn.
They are nearly there , to the western gate.
Two Of the Nazgul are finally able to move under the direction of the evil player and charge towards the inn. The third looks for any more gatekeepers! The first turn our heroes are obscured by the inn and the outhouse so remain hidden !
Finally they spot their prey and using dark spells compel the ring bearer to turn back. Butterbear goes to give the first a piece of his mind and Aragorn leads the hobbits in a counterattack. The Nazgul in desperation have fallen into a trap. With Aragorn fight six and completely surrounded the second Nazgul is defeated when two hobbits leap onto its back with cries of for Harry Goatleaf whilst Aragorn distracts it to the front.

The third Nazgul is now very low on will and even though the fourth rider soon arrives and uses compel spell to force Pippin back still he blocks the way to the ring bearer. Barliman holds the southern most rider back again and it is in danger of dissipating but instead he defeats it when it tries to chase down the run bearer. Calling heroic moves when required Aragorn is able to keep the heroes moving towards the western gate . They escape leaving the final rider behind. Another victory for the Good player.

Posted April 19, 2021 by wargamesdiary in Uncategorized

Winter Gate Games

Weekly tabletop miniatures blog.


Wargaming with the ability of a dull nine year old

Start Your Meeples

A blog about board games, board game strategy, miniature games, and tabletop RPGs. Love the Game.

Colonel Mustard

WW2 Modelling in 1/72 Scale

Olde England Grown New

The Adventures of Sir Thomas Hawksby's Regiment

Scent of a Gamer

From the computer to the tabletop, this is all about games. Updated each week-end.

Flashing Steel

Talk, support and information on Ganesha Games' Flashing Steel

Dagger and Brush

Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides

Brooklyn Wargaming

President of Metropolitan Wargamers in Park Slope, Brooklyn, NYC


Thoughts about wargaming, especially 28mm.


Adventures of an historical wargamer in the wilds of Arkansas