


We found the map to the sulfur mine early on in our campaign. We never did it thinking we would wait until we had the scoundrel to loot all those chests.
Now that our team comprises scoundrel, bladeswarm , brute and diviner it seemed a good opportunity to warm up our new characters.
It was a good challenge with the bladeswarm having some bad luck with his summons who seemed to get killed needlessly. The Brute had a rough time upon entering the second main corridor. The scoundrel looted a record ten coins.
The diviner at last had lots of fun with her rift tokens as now they can be moved and used to attack. Plus they dealt out some nice curses blesses and one occasion proved very valuable in this scenario by teleporting the blAdeswarm into the penultimate room.
The bladeswarm went first into the last room and finished on one hit point but in the end had looted three of the necessary chests . The Brute pushed the annoying shaman onto a trap thus leaving him easy prey to the bladestorms attack.
The team scored a victory and with just one more technology required are headed to the clockwork cove. We can expect less use of Summons this next time perhaps .
Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides
Weekly tabletop miniatures blog.
Wargaming with the ability of a dull nine year old
A blog about board games, board game strategy, miniature games, and tabletop RPGs. Love the Game.
WW2 Modelling in 1/72 Scale
The Adventures of Sir Thomas Hawksby's Regiment
From the computer to the tabletop, this is all about games. Updated each week-end.
Talk, support and information on Ganesha Games' Flashing Steel
President of Metropolitan Wargamers in Park Slope, Brooklyn, NYC
Thoughts about wargaming, especially 28mm.
Adventures of an historical wargamer in the wilds of Arkansas