Further on with their Campaign Link and Gwalchmai continue through the dark caverns in search of the Evil Sorcerer. Their aim is to put a stop to the dark magic emanating from the mirrors decimating the Rangers in the battles for Alladore.
Accompanying our Rangers are for Link: Birdo, Recruit bobby and Initiate Amelia. With Gwalchmai: Dark Tom and Steel Blaze.
The Sealed Door
They descend the stairs and stealthily Link sneaks ahead and despatches the Temple Guardian at the Door. Then Dark Tom enters the room and casts Fireball at the two Guardians in the right corner.
Next the heroes read the Runes and successfully identified the clues in order to activate the braziers.
Finally with the foes despatched they decoded the secret runes and opened the Temple Door.
On to the Final scenario
Our Heroes enter the final room only to find the villainous sorcerer protected by a wall of Fire and a magical chain net protecting him whilst he casts his dark spells.
Gwalchmai teleports across to the far side and bolstered by Strengthen Heart, Link races through the flames. The Companions struggled to make it through and Recruit Bobby fell pray to a Charm Spell and began to fire arrows at Birdo instead. As the Rangers clear the way through the Archers the Companions follow through the flames. Recruit Bobby is left behind all scenario.
After several travails the net is brought down and the bodyguard Man-Beast defeated. Link’s protection from Strengthen Heart proving crucial turn after turn in resisting the Dark Magics hurled against him. Then a Blood Bat appears to try and finish off the heavily wounded Conjurors in the centre who had held off the skeletons summoned to protect the Necromancer. Steel Blaze launches a strong attack on the wizard and then Link rushes in to finish him off with a Deadly Critical blow from his Magic Sword.
After completing a successful Epilogue our Heroes return to the Kingdom of Alladore with more troubling news!
Created lists for Age of Magic. Really nice fantasy twist on the Saga rules.
First up the dwarves attempt to seize their ruined home from the Demons of the Underworld amidst the spewing lava rivers and fallen towers.
They have a Cave Drake!
The battle boards gave lots of nice twists. Especially for the demons. The flying demon lord and his hearth guard swooped down upon the unsuspecting dwarf artillery war machines. Meanwhile the dwarves on the far flank held back the creatures and defeated the Behemoth.
However they could not get passed the creatures who played Dopplegangers and in the confusion escaped destruction. The Dwarf Lord and his mounted hearth guard charged but were held back. The hearth guard were destroyed. The infantry guard rushed to his aid and were destroyed.
The dwarf lord in turn held back the demon lord and destroyed his hearth guard but was left isolated and exhausted! Victory was thus awarded to the Demons who forced the Dwarves back over the Lava river bridge in disarray.
More Frosthaven with the big battle of the chiefs. Our heroes made their way through the corridor but everyone fell asleep the first turn except Bruce who then took the brunt of the enemies attacks on turn two and three. Eventually the corridor was cleared and with Brice nearly exhausted the Blinkblade entered the main room followed by the Necromancer.
This was quite tricky but the Blinkblade pushed enemy A towards enemy B who smashed into them. In the nick of time our heroes defeated enemy B before he could slay A . Meanwhile Blinkblade found the treasure chest and had a rest on it.
Back in town we met some elite Frostguard and built up the town palisade.
This was a fairly good scenario unless you were Bruce .