The Second part of Barbarian Conspiracy campaign using the excellent Sword and Spear Rules! Will the Barbarians be able to hold off the Romans and defend their ill gotten gains? This time the Picts have been upgraded to mighty Attecotti Warriors but the Romans have brought real soldiers led by the Elder Theodosius himself. You can read about the game and see the photos of the battle by clicking the link.
Archive for the ‘Miniatures’ Category
Saturday 19th April: Sword and Spear; Barbarian Conspiracy II Leave a comment
Saturday 12th April: Sword and Spear Leave a comment
The Barbarian Conspiracy of 367AD: First Scenario. River Crossing.
You can read all about the Battle here complete with Gallery images of the Battle itself.
Wednesday 8th April: planning for Sword and Spear Leave a comment
Planning for a Sword and Spear game, depicting the barbarian conspiracy of 367 AD.
Details can be found in the Barbarian Conspiracy page.
Saturday 28th March: Dungeon Saga Dwarf King’s Quest Leave a comment
https://www.kickstarter.com/projects/1744629938/dungeon-saga-the-dwarf-kings-quest
Mike and Darryl took on Phil’s Necromancer in this playtest of the Beta rules for the above Kickstarter game. We printed out the rules and cards and took on the introductory adventures A and B. These are really designed to introduce new players to the basic mechanics against simple skeleton warriors. For terrain we used our Dwarven Forge Dungeon and Cavern tiles and added some painted figures.
In adventure A the two Fighters raced through the corridor smashing skeletons. As they were re-animated the players realised they could block the corridor very effectively with the dwarf’s Feat whilst the Barbarian headed towards the door. The skeletons were thus trapped by the dwarf whilst the barbarian forced the door open and it was an easy victory.
In adventure B the players realised the mage and the archer were much more fragile. Still once they had dealt with the initial wave of skeletons they soon had the sense to advance along to the main room. This was in fact no problem for them and whilst the mage held up the skeletons with feat of stone spells the archer eventually was able to get the final door open and it was another victory for the players though perhaps a little harder this time.
Overall a promising game and once we have more variety with different monsters, characters and items I think this will be fun to play. Works very well with the Dwarven Forge terrain to give a true 3D feel. I’m not sure I would ever get round to painting the KS figures now though. Have some proxies ready painted (from LoTR, em4 and Dungeon Command) and the figures unpainted should do for the monsters.
Saturday 27th September: Lion Rampant Leave a comment
- The English camp
- The Vilage
- The Foot Knights leave their tents
- The Scots form up around the village Inn
- The village
- Getting busy in town as the Scots advance
- Sir Brian the Blessed leads his Scottish Knights forward
- The two forces close
- Sir John the Great advances his Knights towards the village supported by his crossbowmen
- A clash of Knights near the old stones
- Both sides suffer heavy casualties and pull back.
- A stand off with neither group of Knights moving close enough to be charged by their foes
- Eventually Sir John moves forward and then of course his Knights fail to countercharge
- The English Knights flee the field (rolling double one) leaving the much reduced retinue of Sir Brian holding the field.
- Scots Knights
- The Scots Knights push back Sir John but he soon rallies his men.
- The foot knights drive off the Scots Knights capturing Sir Brian in the melee.
- The Scots crossbowmen form up on the hill and poor withering fire on the English fott knights as they attempt to close.
- Scots foot Serjeants think to take on the English Foot Knights, they charge but are utterly destroyed.
- Are you sure we should charge?
Our first game of Lion Rampant the new medieval skirmish rules from Osprey.
Murder and Mayhem at the Market Fair
Northern England near the Scottish Border, Spring 1313
Two retinues have attended the May Fair at this sleepy northern village for generations. Sir John the Great and his men see themselves as English and hail from a nearby Castle, loyal to the Percy Family. Sir Brian the Blessed’s family come from North of the border, though with lands in both England and France, their loyalties lie closer to Scotland.
Tensions have been increasing between the two retinues over the last few years. Each year there is a tournament with a fairly brutal Melee at the May Fair. This is where each side has traditionally settled old grudges without recourse to all out conflict. This year however both sides have come prepared for more and tempers have flared after a Yeoman was killed in a tavern brawl the night before. Whilst the villagers and visiting merchants prepare for the annual market all out conflict begins between the two retinues.
Outcome
The story of our battle is retold in the gallery above. Eventually both sides reached a stalemate. The English ransomed Sir Brian and left the field of battle whilst the Scots held their ground and retired to the Inn to drown their sorrows but with much reduced funds to do so. So Honours even and both sides planning to restart hostilities at the earliest opportunity.
Saturday 20th September: Hail Caesar (Romans vs Hunnic Subject Nations ) Leave a comment
Romans against the Hunnic Empire’s Subjects
It’s is the fifth century AD in the Western Roman Empire. A horde of raiding Huns and their Subject Gothic nations have been intercepted by a Roman Field Army and whatever local troops can be mustered. Elite Roman Cavalry and well trained infantry (don’t mention the militia) against a larger force of Barbarians. Gothic Heavy Cavalry are supported by Gothic Infantry and led by Hunnic generals with Hunnic light cavalry in a skirmish role.
- The Roman Army form up.
- The Gothic Infantry surge forward and smash headlong into the sturdy Roman line
- Meanwhile the Roman Light Cavalry move up the left flank in open order through the rough ground
- The Roman Infantry survive the Gothic charge and push them back
- The battle rages.
- A mighty clash of cavalry. The Goths bravely taking on the Roman Cataphracts on the Roman right wing.
- Light horse attempt to drive each other away
- The Cataphracts make a mighty sweeping advance and plough straight into the flank of the Goths!
- Skirmishers!
- The Roman left flank is re-inforced with some allied cavalry and just about holds.
- The light horse fight on the bridge
The Roman’s claim victory as the Cataphracts successfully drive off the Gothic Cavalry.
Saturday 13th September: Hail Sauron Leave a comment
We used the Hail Caesar rules to fight a clash between the forces of Gondor (with some High Elven Allies) against the forces of Harad (with some Orcish support).
The Steward of Gondor has sent his General to strike a blow against the forces of Harad and Umbar which have been raiding his coastline and southern provinces. The Haradrim elect a mighty Chieftain and the Serpent Lord to lead their armies and Sauron sends his Orcs and Trolls in support. The two forces meet at an oft fought battle ground where the river bordering their two nations can be crossed near its source.
- Trolls
- Troll Chieftain
- Trolls
- Elven Light infantry hold the wood on the left flank all battle
- Elven Knights
- Elven Knights with their Gondorian Allies form up
- The Elven Infantry
- The deadly Elven Archers: Heavy Infantry with bows.
- Skirmishing Orcs
- The Gondorian Infantry
- Gondorian Archers
- The Light Bolt thrower
- The Wild Warriors of Far Harad
- The Half-Trolls
- The Rangers of Gondor
Wednesday 10th September: Dux Britannarium; The Cattle Raid of Rhegin Leave a comment
Cattle Raid
Continuing our campaign from the previous game Aesc once again sets out to raid into Rhegin. This time he is returning South from a successful cattle raid.
The Saxons enter the field of combat from the North, the Britons intercepting them on their way South to their ships on the coast enter from the South West. The terrain represents the South Downs with a once thriving religious community or Ecclesia with a ruined church, burnt down in a previous raid and an enclosed field where livestock once roamed safely.
The Britons were clearly alert and the Saxons managed just one short move to the South before the British vanguard under Julius enters the table. The levy of course lagging behind.
British Force Morale 5+3=8
Saxon 6. +1=7
Cards dealt.
Lords and troops they command and begin near to:
British Lord= Julius (Elites, Milites); 1=Amminus (Milites, Levy); 2=Vellocatus (Levy).
Saxon: Lord= Aesc (Hearth A); 1=Eastmund (Hearth B, warriors with livestock); 2=Paega (Warriors).
The game begins with the Saxons advancing down the centre of the table from North to south. Eastmund leads the elites ahead and Paega takes his warriors to the west of the woods and forms up a mass formation. Aesc brings up his elites and the warriors with livestock move to the east before moving south.
A Large shieldwall was formed by Britons in centre. Julius first advanced his units to block the route to the south and formed a shieldwall to await the reserves. Then Aesc and Eastmund formed a mass line opposite. Amminus with some good rolls brought up his units in shieldwall with the Milites to the fore and then later Julius brought the two shieldwalls together two form a large central line. Aesc attempted to close but the distance was too far. but his missile troops harrass the shieldwall from the small hill to the west.
Through the use of a Carpe Diem card Julius charges his shieldwall into the Saxon line and his Champion plays a Hero card to add some dice in the combat. This also allows Julius to overlap on both sides of the line and orevents Aesc from using all those attack cards he has ready. A long and drawn out fight ensues with the shieldwall very slowly pushing the hearthtroops back. The shieldwall advantage of preventing a kill making a real difference.
In an attempt to outflank the shieldwall the Saxons move South with warriors to the west of the woods and the hill. However the British levy close to block their advance and protect Julius’ flank. The Saxons attack but fortunately the British play a shieldwall braced card and though thrown back just about survive.
In the centre the Saxons abandon the livestock in attempt to bring the warriors into the fight. However they roll so low they fail to close!
Eventually Aesc and half his hearth troop are routed. Shieldwall holds. Animals are lost and running free away from the sound of battle back towards the British friendly edge. Julius attempts to close against Aesc now leading the remainung unit of warriors but he plays an evade card and retires towards the church.
The Saxons seeing that the day is lost retire from the field with the British holdingground rather than see more Levy killed. The Saxons have two retreat cards and the British just one. pursuit.
Saxons FM=5
OUTCOME
The British claim a small 2 point victory and both forces return home to recover their losses? About 14 for the Saxons mainly elites and about 5 for the British.
Saxons FM=2
Dux Brit: Raiders rules have arrived. Leave a comment
My new Dux Brit rules and cards have arrived. The raiders expansion adds more options to field raiders from the barbarian lands against my beleagured Romano British. Very good they look too with lots of well produced art and plenty of story background to fuel interest. Hope to get these on the table soon.




























































