We did scenario against the ooze who had been poisoning the water supply . Was a tough one as Alex Sunkeeper had to go in room first and took a battering with lots of ranged monsters. Bear got in next and held off the monsters at the far part of room whilst cragheart and song moved to the near part of the room to ease the pressure and take out the monsters there .
Eventually the wound on the main ooze plus losing its shields as other oozes died plus retaliate began to tell . Also the newly summoned oozes and terrors where dispatched mainly by the bear .
Finally the beast tyrant got a stun on the main ooze whilst cragheart caught up and dealt massive damage to it . It was then soon defeated and two of our heroes levelled with Xp from this and a city event.
This was quite a challenging but fun scenario . Oozes and terrors continually spawning was a nuisance and would have been impossible in a kill all scenario but it was well crafted so you only had to kill the main ooze after dispatching at least four others.
Assembly was straight forward . Standard for multipart plastics. Time consuming but allows for variety. Glued the second figure for the multi bases on sticks but used my glue gun which proved to be a mistake when it came to removing them.
First all painted white. Then white-light grey citadel contrast paint for the cloth later highlighted with white. Chain mail to the metal washed with black. Dark wood brown to weapons and horses. Some horses black. Snake brown to the leather.
Next the figures are varnished and the decals applied. Very time consuming as each one needs to be cut out and applied individually. Varnished again. Figures added to bases and base mix applied. Leather brown Vallejo paint to the ground and washed with army painter dark tone then grass tufts and yellow flowers added with pva glue.
Painted up a couple of swamp/ marsh terrain pieces for miniatures gaming. Used a green diorama swamp gel which I thought would be more translucent . So I had to restart with the leaves and herbs and use water effects over it. Next time will just use water effect.
We have played a couple of games of gloomhaven using table top simulator. It works well. The first was a bit tedious being the headless horseman one which takes too long but is important for the campaign. The second was more fun being a treasure run and introduced Alex to his new Sun character.
We are playing sword of rome over vassal. So far its taken two sessions and Mike is winning with the Etruscans and Samnites. Darryls Carthage keeps sailing to Etruscan aid then sailing back, whilst the Greeks wait readying their strength and the Gauls move about plundering the Samnites. Rome tried to attack Etruscans but keeps getting distracted and lost a VP to the Samnites and Gauls combining so is behind on points.