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Korrath’s Brave Adventuring

Session Recap: The Fall of the Redbrands

After surviving the perils of the Triboar Trail, Korrath and his steadfast companion Brightblade finally arrived in the frontier town of Phandalin, travelling aboard Gundren Rockseeker’s oxcart. Though weary from the road, they wasted little time in fulfilling the promises they had made.

Their first stop was Barthen’s Provisions, where they delivered Gundren’s long-overdue supplies to Elmina Barthen. Before they could even step through the doorway, however, they found themselves roughly shouldered aside by two swaggering members of the notorious Redbrands. Their arrogant display left little doubt that the gang believed themselves masters of the town. After completing the delivery and receiving Gundren’s payment, Korrath’s opinion of Phandalin’s so-called peace had already begun to sour.

From there the companions travelled to the Lionshield Coster, returning the stolen goods they had recovered from the goblin ambush. Linene Greywind gratefully accepted the recovered cargo and rewarded them for their honesty and courage. During their conversation they learned that the Redbrands were known to gather at the Sleeping Giant Inn, a rough alehouse that served as the gang’s preferred haunt.

With business concluded, Korrath and Brightblade accepted Sildar Hallwinter’s generous offer of lodging at the welcoming Stonehill Inn. There they met the friendly Stonehill family and spent the evening learning more about the troubled town. Beneath the warmth of the inn, it quickly became clear that fear of the Redbrands cast a long shadow over every household.

The following morning the pair visited Sildar at the Townmaster’s Hall. Sildar spoke of Iarno Albrek, the wizard who had vanished after arriving in Phandalin, along with several other concerns that hinted at darker forces moving behind the scenes.

Determined to learn more, they travelled to the nearby orchard to meet Daran Edermath, the retired adventurer whose sharp eyes missed little. Impressed by Korrath’s sense of justice, Daran promised to sponsor him for membership of the Order of the Gauntlet if he could rid Phandalin of the Redbrand menace and uncover whoever truly commanded them.

Those words stirred something deep within Korrath. Outrage at the gang’s tyranny hardened into resolve.

Without delay he marched to the Sleeping Giant Inn, where he confronted the Redbrands openly. Steel was drawn, blows were exchanged, and the confrontation confirmed what Korrath had already suspected: the gang operated from the long-abandoned Tresendar Manor overlooking the town.

After speaking with concerned townsfolk, including Harbin Wester, Sildar Hallwinter, and members of the Stonehill family who had gathered to investigate the disturbance, Korrath set out immediately for the manor.

Searching its ruined cellars, he uncovered a concealed passage leading into the Redbrands’ hidden stronghold. There, lurking in the darkness, dwelt a strange and dangerous Nothic. Rather than rushing headlong into battle, Korrath chose diplomacy. Through careful negotiation he convinced the twisted creature to grant safe passage, avoiding what could have been a deadly confrontation.

Within the hideout, Korrath and Brightblade proved relentless. They swept through the Redbrand ranks, defeated their bugbear allies, and rescued a miserable goblin who had suffered constant abuse at the hands of his supposed comrades.

Honouring his bargain with the Nothic, Korrath later supplied the creature with ample “fresh meat” from the fallen Redbrands. In return, the creature revealed the location of a hidden cache containing the magical longsword Talon, a weapon worthy of a true champion.

Armed with this knowledge, the companions tracked down the mysterious Glasstaff in his private library. Before the wizard could escape or unleash his magic, Korrath acted swiftly, overpowering him and taking him alive. With Glasstaff bound as their prisoner, the remaining Redbrands lost both their confidence and their leadership.

Rather than pressing deeper into unnecessary danger, Korrath wisely used his captive to secure safe passage through the remaining sections of the hideout. In doing so, he was able to rescue the imprisoned Dendrar family, avoiding many of the deadly traps and remaining foes that still lay ahead.

Notable Achievements

  • Delivered Gundren’s supplies to Barthen’s Provisions.
  • Returned the Lionshield cargo and earned Linene Greywind’s reward.
  • Earned the respect of Daran Edermath.
  • Received the promise of sponsorship into the Order of the Gauntlet.
  • Defeated the Redbrands within Tresendar Manor.
  • Negotiated peacefully with the Nothic.
  • Defeated the bugbears.
  • Rescued an abused goblin.
  • Captured Glasstaff alive.
  • Rescued the Dendrar family.
  • Claimed the magical longsword Talon.

Threads Yet to Unravel

Although the Redbrands have been broken, many questions remain unanswered.

  • Who truly commanded Glasstaff?
  • What became of Gundren Rockseeker?
  • Where does the mysterious Black Spider fit into these events?
  • Will Korrath prove worthy of joining the Order of the Gauntlet?

The roads around Phandalin remain dangerous, and greater adventures surely await beyond the town’s borders.

Posted July 8, 2026 by wargamesdiary in Uncategorized

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The One Ring RPG   Leave a comment

Spoilers!

When last we left off…Chapter 3

Not to Strike Without Need

Our heroes; Nuri the Dwarf, Bungo the Hobbit and Forlong the Ranger gathered once again ready for adventure.  In a small fishing village of the folk of Lond Daer the crowd are angry.  They encounter a wild looking character known as Jon a Leaping.  The village cobbler Borlas has been held against his will in Tharbad which lies up river.  Jon has in turn been caught by the villagers as an outlaw, thief and bandit who has been preying on the villagers for some time now.  He claims to be a friend of the Lord and Master of Tharbad, Gurnow.  So the village leader asks the heroes to take Jon to Tharbad and ransom  him in exchange for Borlas.

They agree and over the next few days travel with Jon upstream along the river bank.  Jon escapes and is followed to the Watchful Stones where the group once again meet with Orothel the Ranger.  It transpires that Jon has been her messenger into Tharbad and she has been waiting here 5 days for him.  After some discussion they agree to continue with Jon to Tharbad and agree to help Orothel obtain a message from her mysterious agent in Tharbad.

The heroes visit Tharbad and during their time find an old Library maintained by an all but forgotten scribe.  Bungo searches about but resists the temptation to steal from her whilst Gimli and Forlong obtain her aid in future research as well as finding some useful maps and lore.  She receives a generous donation from Nuri.  Between them they learn more about the mysterious Hill of Fear to the North and Moria.  They find an ancient map of the Redhorn Pass. 

Eventually they meet Gurnow in his Hall.  Jon is handed over much to his dismay and placed in the prison awaiting execution.  They see Tharnow the Lord’s brutal son and learn more about Lady Stock.  They earn the Lord’s favour for bringing in Jon and use this to travel with relative freedom about the town.  They meet a an antiquarian or treasure hunter, again gleaning some more useful information and a potential future contact.  They find the message from Orothel’s mysterious agent. 

They set out to the prison and convince the gaoler of Garth Tauron, one Valandur to leave in a hurry with his guardsmen (on the pretext of urgent orders from the Master) whilst they investigate.  They find Jon and Borlas who have been brought up from the cells and are being loosely guarded due to the heavy rain flooding the lower levels.  Rescuing them both they head out of town using a secret route and reach Orothel.   However Forlong has taken a nasty blow to the head.  

Orothel reads the letter and is furious with Jon for causing the delay.  She accompanies the heroes in all haste after one Deor, a stranger to these lands.  He had been seen in the company of Dwarves, one of whom was named Flonar.  Then he had spoken with the Master and the Lady before setting off in a boat headed North.

They eventually find Deor’s body which grasps out at one of them even in death.  Dark spirits gather and a black cloud suddenly obscures the sun.  Orcs and Goblins attack in great numbers.  Orothel does her best to fend off the great host.  Forlong lifts Esterlang aloft and banishes the clouds and evil spirits,  half blinding the Orcs with the sunlight.  The heroes are victorious but Nuri is exhausted, Forlong injured. 

Orothel is badly wounded by an arrow.  Searching about and discovering the  Orc camp they find some clues.  Also, they are able to interrogate the Orcs who talk about one Snava, an  Orc Boss “Up from the Fire”. 

They discover two artefacts bearing the sigil of the Lidless Eye, bound with dark magics,  which Bungo takes into his keeping.   One an iron talisman and the other a circlet which he can use should he choose, to enhance his skills.   Also a small amulet which they later learn is from the far north made from the carapace of the fabled Fastitocalon.  This is a token of friendship from the Snowmen of Lossoth. 

They return to Bree at the Sign of the Prancing Pony where they find Balin once again and are re-introduced to the Dwarf named Floki, who has a small errand for them.  Simply to deliver a note to his brother… 

Posted September 26, 2024 by wargamesdiary in Uncategorized

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