Archive for March 2013
Battlestar Galactica
An unusual 4 player game. Darryl, Phil, Andy and Bruce played as Mike sadly had to drop out. To begin all players were clearly human. Bruce was the Admiral and Phil the President. The Admiral was incredible and soon had us on six travel points without a scratch. Phil had amassed a lot of Presidential Quorum cards but they all involved losing morale which was getting low any way in order to gain something else. The team arranged to have Fuel just in red ready for the sleeper phase in order to get the friendly pro-human sympathiser (Bruce). Incredibly no Cylon attack cards came at all. Bruce checked Darryl’s card and stated he was human.
After the sleeper phase it seemed everyone was still human. The cards kept putting the Admiral in the Brig so Andy took over as Admiral but we only needed another two travel and had started half way up the track because of the Lion’s Head nebula. In any event when trouble came it did not last long because the team fired up the engines and jumped! So the Cylon had to bide their time. Phil began to worry he had forgotten to put one in the deck. Then when the attacks came the ships took a lot of damage but fortunately Pegasus soaked some up. Also the Admiral had repair skills and Phil used Exec Orders to keep things going only to get criticised for not using Quorum Cards (which would only really have lowered morale or transferred the Admiral card)! It became clear there was a Cylon out there from the dubious card plays but who was it!? And why were they hiding for so long.
Finally someone decided to Exec Order Darryl despite everyone’s protestations and he duly revealed as a Cylon hitting us with more morale loss. However we had plenty of fuel, population and a newly repaired FTL so the team jumped and Galactica was home! Hurrah!
Playing with 4 was fun and interesting but perhaps not so challenging. Being able to manipulate the sleeper phase to get a friendly sympathiser is kind of harsh on the Cylon player as there is only one in the deck. Still the cards were incredible and the distances travelled amazing with two 3 cards for distance coming up. Fuel, morale and even food were getting low by the end even with all that in the humans favour. Congratulations for the humans and thanks to Darryl for being such a sport and keeping everyone guessing until the end.
War of the Ring Collector’s Edition
Challenge week. The last two times Phil and Darryl played, Phil was Evil and won. This time it was Darryl’s turn to be evil. We had two mega-games which we completed in one session each. These were very tough and lengthy with Darryl winning the first through a military victory and narrowly losing the second when Frodo made it to Mount Doom on eleven corruption! This was a very lucky escape for Phil as Darryl had 2 strongholds besieged (Dol Amroth and Grey Havens) ready to fall and provide him with a military victory. Phil had almost completely run out of cards and re-inforcements.
We still have not seen a comfortable Free People Victory won with a clear strategy in our 2 player games!
Completed the Grimhammer Dwarves
See them in the Dwarven Gallery.

The Hobbit an Unexpected Journey Strategy Battle Game
Goblin Town: Escape and Breakout.
We played these two scenarios from the main rulebook.
Read the AARs and see the gallery images here.

Preparing for the Society of Ancients Battle Day




Bolt Action
Normandy: British against Germans.
This time we played a Meeting Engagement. The British infantry (Veteran Canadians) with Sherman Tanks advanced towards the German infantry who had various Medium Tanks in reserve. A disastrous misplaced German Artillery Barrage killed an officer and destroyed a Tank. This allowed the British to advance under the cover of their own well placed barrage. They were able to capture the Hamlet and then destroy the Anti Tank Gun. This allowed the Shermans to advance and take out the enemy armour. The Germans seeing their positions under combined attack honourably withdrew and awarded the Victory to the British. Well done General Darryl ably assisted by James and Phil. Comiserations with Mike (who saw his tanks once again destroyed), Alex and Bruce (who had made a steady but slow advance down the German right flank).
See all the pictures in the Bolt Action Gallery.
Bolt Action
The Eastern Front
Andy set up another great scenario using his 20mm figures and terrain. See them in the World War Two Bolt Action Gallery.

This time the Russians attacked only to find the defenders dug in and protected by Tiger Tanks. These dealt a heavy toll on the inexperienced Russian Tanks but it was possible eventually to destroy one of them by shear weight of numbers. The dug in veteran Germans proved to be doughty hand to hand fighters and one single unit wiped out two Russian assaults. In the end the Battle was a draw. If it hadn’t been for those pesky kids (with a flamethrower) though things might have proved different.
Legends of Drizzt the Boardgame
Close off the fissures to defeat the Drow invasion in the caverns beneath the Mithral Hall
Somehow the brave adventurers managed to win through
with no surge tokens remaining.
Bolt Action
Andy set up a great game for us with Germans trying to hold off the Russians.
If it hadn’t been for those pesky kids with a flamethrower the Germans would have been triumphant. As it turned out however it was a draw.