We played the secret of sentinel hill scenario. Phil, Mike, Darryl, Alex and Bruce.
We played on extra hard settings with no clicks unless next to an icon and duke the dog requiring an action to be used. Probably not the best idea as we are not very good at mansions but players were insistent.
We arrived too late to stop the ritual by one turn and then attacked the big monster. Unfortunately by then most of the party were insane and Alex had turned traitor. The big monster was badly wounded by the battling players surrounding it when Alex lobbed his dynamite into the fray. This wiped out most of the party and those left standing were killed through double insanity or double wounds in the mythos phase except Phil’s ashcan Pete. Even Alex was killed which robbed him of victory too being some satisfaction as ashcan fled the scene defeated. So all the players lost and evil was defeated but Alex had the satisfaction of seeing his side win.
A tough scenario but quite thematic and fun. I think being allowed to click on the question marks to identify the requirements such as a silver key or holding two pieces of evidence personally is needed in these closely timed scenarios to save wasting time walking up to them and missing a valuable turn. Especially as players are limited to completing their own turn before another player can aid them.
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