In this scenario from the GW supplement Theodred has rushed to secure the ford with a small force. A mix of Uruk hai and dunlendings have been sent by Saruman to destroy the Rohirrim. Link played Rohan.
If Theodred can hold a support force of infantry led by a captain are moving up from the table edge in support. Finally a troop of horse led by elf helm are also on their way arriving around turn six determined by a dice roll .
The evil team decided to lure Theodred who must charge if he can off the ford on turn 1 with his men. They planned to overwhelm them in combat . Meanwhile they sent a force of warg riders and scouts with a drum off to the north aiming to swim the deep fast flowing river Isen .
Theodred won the first round of combat at the cost of two might and soon had killed the first Uruk hai captain. The hill man chief had to move forward in support of the banner .
The warg riders made it across but at the cost of a few riders . Worse still over half the scouts drowned . Meanwhile the captain called a heroic march and hit his shield wall onto the Ford whilst his archers picked off those who made it across the river. No sign yet of the relief force of cavalry.
Theodred undaunted holds his ground as his men are forced back onto the ford .
Elfhelm and his cavalry arrive just in the nick of time to save the Rohan infantry on their way arriving eastern side from the warg riders .
The Rohan banner falls in the melee as the Rohan warriors are surrounded by the Uruk and Dunlendings. However Theodred and the Rohan Captain prove too strong ! Also the riders of Rohan are now in range of their Prince to gain the plus one fight value which proves useful.
Finally the evil forces are smashed with all their leaders slain and too few models left alive to secure either the ford or the eastern table edge victory is awarded to Rohan !
The battle started with a roll off. I (link), playing blood angels became the defender. bear playing necrons became the attacker. necrons primary was inescapable dominion and blood angels primary was secure asset. in a twist of fate we decided to draw a twist and drew scrambled comunications. this meant we swapped primaries. deployment was fairly simple, with the only deepstruck necron unit being the 400 point monolith. the angels of death kept commander dante, a blood angels captain and 5 vanguard veterans with a jump pack chaplain leading them. necrons began by moving up the skorpekh destroyers and tomblades onto one of the central objectives. the immortals walked of the home objective and onto a destroyed tank gaining cover. the towerinmg canoptek doomstalker stayed to hold the home objective. the royal warden leed his unit of warriors onto the right most objective. they then proceeded to secure asset. there were no necron charges and line of sight wouldnt allow any shooting. bear scored six points and it was over to me.
I started by moving the intercessors led by an ancient and librarian off the 4+feel no pain comfort of the home objective that they had secured in the commmand phase and had them race to the other central object. the advanced and rolled a 1, getting them tantalisingly close to where they needed to be.the eradicators moved through their light cover and into the open, all in a despersate attempt to bruise the skorpekh destroyers. the land speeder shot through to the rightmost objective and took it. in the shooting phase the eradicator and their sergeant apothecary biologis unleashed all hell upon the destroyers. there were some unfortunate rolls which led to them only killing one destroyer. the intercessors had nothing to shoot at which left the landspeeder. it unleashed an onslaught gatling canon, stormfury missiles and a multi melta against the oath of momented immortals. now is a good time to mention that i took the angelic inheritors detatchment which alowed me to reroll charges and ones to both hit and wound with every unit apart from the landspeeder. the landspeeder still managed to kill three immortals, leaving two still alive and rolled a six on its post shooting move but foolishly chose to remain stationary. i proceede to score a big fat zero which gave bear a six point lead.
necrons drew tempting target and the blood angels put it on the landspeeder objective. to the eradiators horror the skorpekh destroyers proceeded to reanimate back that figure they had tried to destroy so desperately and it began to run at them the immortals only reanimaated one and chose to stay where they were. the warriors moved forward to get line of sight to the intercessor. the librarian called an overwatch on the warriors and ended up halfing their numbers. the hulking monolith came out of deepstrike and went 9 inches away from my vulnerable landspeeder. the shooting phase started with the lokhust heavy destroyer shooting at the intercessors after hiding behibd the warriors all game. he killed three as they lacked the ancients 4+ feel no pain because they werent on an objective. the warriors then did absolutely nothing with their gauss blasters and the royal warden jumped on the trend and also did nothing the tomb blades shot at the landspeed and dealt two wounds then the monolith had a go and shredded the aircradft giving bear tempting target for 5 vps. the only charge was the skorprkh destroyers into the eradicators. two died one was left on one wound even with the use of armour of contempt. that concluded the turn and put bear comfortably ahead.
the angels of death needed to catch up. the intercessors began by running onto the now unoccupied central objective. the remaining eradicator and apothecary biologis used his once per game enhancement which allowed him to use all three of the angelic inheritors abilities, meaning he could fall back and shoot. so they passed battleshock then fell back. commander dante and the captain came in from deepstrike and appeared right on the necrons home objective to face off against the doomstalker. the vanguard veterans being led by a jump pack chaplain appeared behind the necron warriors who still remained. in the shooting phase the eradicators tried to eradicate oath of moment target the skorpekh destroyers. despite their best efforts they only did one wound. the intercessors had clear line of sight to them and used their 28 attacks of bolt rifles to do some damage. they only did 3 more wounds until the librarian stole in with another two. the captain failed to do any damage to the doomstalker with his combi rifle. the vanguard veterans fail to do anything to the warriors to conclude the shooting phase. in the charge phase dante made it to the doomstalker but the captain, despite using rites of battle for a free command re-roll and still fails and the angelic inheritors ability to re roll charges doesnt help him either. the vanguard veterans cruise in first try and easily eliminate all the warriors then the warden. the warden then uses the protocol of the eternal guardian to come back to life just for the jump pack chaplain to kill him once more, securing the objective. dante struggles angainst the doomstalkers 4+ invuln and only administers 6 wounds using the legendary axe mortalis. i then score 6 points to get me off the mark and end the turn.
Though initially ahead on VP’s in the final two turns the Tyranids see their lead fade away as they lose almost all their troops.
Victory goes to the Blood Angels when a Sternguard Veteran takes the last wound off the Screemer Killer in the distance with a fine aimed shot. This meant the Tyranids could not capture the Home objective and thus yet again a narrow victory is awarded to Link’s Blood Angels!
All is quiet in the village but the Wildmen are coming as the folk rush from their beds. The wildmen plan to burn the village to the ground.
Undaunted the Rohan Captain defeats all before him whilst his men rush to his aid.
However three buildings are set alite and the Rohirrim prove unable too dowse the flames (keep rolling 1s).
A close victory for Evil despite losing almost all their warriors!
Next Theodred attacks the Wildmen camped at night in the ruins…
The morning mist rises. Smoke from the burnt village.
The Prince arrives.
Rohan rapidly destroys four tents but three remain. Evil rallies in the centre and wins the roll off for a heroic move, thus negating a crucial charge bonus in the centre. Strong in attack the cavalry prove vulnerable due to the Wild men’s hatred rule and shooting in the dark providing a plus one bonus to wound.
Outnumbered and with his men slain Theodred is forced to retreat. Victory to Evil again!