Author Archive

Saturday 24th September   Leave a comment

Egric’s Saga

SAGA rules Dark Ages skirmish.  A Feast for Crows.

The Three Warbands fight over the village

Posted September 26, 2011 by wargamesdiary in Miniatures

Thursday 22nd September   Leave a comment

Unhappy King Charles

King Charles survived the onslaught of the New Model Army.  Whilst Cromwell and Fairfax were distracted by Royalist armies who dispersed when attacked his pamphleteers won the people of the South over to the cause.

Posted September 24, 2011 by wargamesdiary in Boardgames

Wednesday 21st September   Leave a comment

Sekhigara

First game.  Steve volunteered to learn and played Yellow blocks.  Victory for black blocks due to Treachery in the battle on the road, South of Osaka.

Posted September 22, 2011 by wargamesdiary in Boardgames

Monday 19th September   Leave a comment

Solo play of an old classic. The SPI version of War of the Ring.
Initially all seemed to be going well for the Free Peoples. Gandalf led the forces of Rohan to the rescue of Minas Tirith after trapping Saruman within Isengard. The Dark Lord won when the Fellowship got spotted in Gorgoroth and Frodo put on the Ring and raced off to Mount Doom. Aragorn and Gimli were captured and dragged off to Barad Dur in chains. The Nazgul descended onto Frodo who failed to take the ring off. Despite the valiant sacrifice of his comrades and his own brave defence the Nazgul slew Frodo and took the ring to Sauron. In hindsight Frodo should have retreated to Minas Morgul and removed the Ring before venturing towards Mount Doom.

Posted September 21, 2011 by wargamesdiary in Boardgames

Saturday 17th September   Leave a comment

Card Games night.
Bruce, Mike, Andy and Phil.
First up was Cloud 9, fun game with a balloon. Andy cleverly won after Phil took an early lead.
Next was Senator. Bruce cleverly won after Phil took an early lead.
Next up Phil and Andy played Lord of the Rings the Collectable Card Game whilst Bruce and Mike Midway. Both games looked very good and seemed interesting to play.
Finally all 4 played Musketeers. Bruce won after Phil took an early lead and made himself a target. Someone really has to have a word with him about this tactic.

Posted September 21, 2011 by wargamesdiary in Boardgames

Sunday 11th September   Leave a comment

Sekhigara
Solo game to learn the rules. Interesting game. Not that good solo. Gold blocks won by killing black commander on final phase of final turn.

Posted September 12, 2011 by wargamesdiary in Boardgames

Saturday 10th September (evening)   Leave a comment

Mike, Andy, Bruce and Phil

Wrath of Ashardalon
In player order the following set out to defeat the Beholder: Fighter, Cleric, Paladin, Scout. The players worked well as a team. The fighter bravely led the way and the team were well supported by the Cleric. No healing surges were used and the players held back heir special powers for the final chamber, which was in fact quite small. Thus the Beholder and his minions were rapidly defeated.

Last Night on Earth.
In the first game the humans quickly found petrol and car keys and escaped. The second game took longer but somehow the humans survived just long enough for day to break and the villagers were all found and kept safe.

Posted September 12, 2011 by wargamesdiary in Boardgames

Saturday 10th September   Leave a comment

Wrath of Ashardalon
Solo games
Fighter and Wizard attempted to take on the Beholder. However they had hardly entered the dungeon before they found hemselves hard pressed. The wizard kept using up healing surges. He fell prey to traps or monsters, even though he was usingmirror image. Reaching the final room with their daily powers used already the heroes failed to defeat the beholder.

Next the Paladin and the Cleric set out. They raced through the dungeon pursued by a horde ofmonsters. Sentry Guardians kept spawning more corridors and they actually reached the Horrid chamber with just one tile remaining. Holding back their special powers they were able to make short work of the Beholder whilst the Clerics blade barrier defended their rear against the pursuing foes.

Posted September 12, 2011 by wargamesdiary in Boardgames

Saturday 6th August   Leave a comment

Mansions of Madness

The Witch

Phil (and Izzy), Andy, Bruce and Darryl played against evil overlord Mike. This was a fascinating scenario with lots of twists and turns. The players managed to find the secret ladder and enter the master bedroom. At this point the scientist (Izzy) managed to reveal the objective using her once per game ability analysing the clues revealed. This caused he Witch to spawn. The players had to destroy her before she could escape.

It seemed impossible with so little time, players suffering insanity, traumas and heavy damage with hordes of Shoggoth spawning but somehow they made it into the final cave to attack the Witch. Bruce went insane and tried to kill another player, Andy dropped his machine gun, Phil picked it up and missed! Darryl got hold of the evil book and the statue only to draw the overlords attacks as he struggled towards the altar!

Soon however Andy struck with his axe, Bruce shot with his pistols despite his broken arm and Izzy, though concussed hit with a spray of gunfire. The Witch was dead once more as Nola’s body lay ruined. The players were victorious and for once the evil overlord defeated. Just in time as a moment later the Witch would have escaped with the turn of the last event card! Without the scientist’s ability to reveal the objective when the players were in the master bedroom and faced with three different directions of travel they would surely have failed. A tough scenario.

Posted August 7, 2011 by wargamesdiary in Boardgames

Saturday 30th July   Leave a comment

Battlestar Galactica

Mike, Daryl, Phil, Bruce and Andy tried out the new Exodus expnsion. Before the sleeper phase the unified crew travelled no less than 6 distance. Mike was Admiral, Andy CAG and Darryl the scheming President. Phil was the engineer and Bruce the heroic pilot.

However it soon turned nasty when an explosion occured in hangar bay and the President identified Bruce as a cylon when both he and the engineer where in Sickbay. The engineer executed Bruce using her firearm.

Bruce returned even more deadly than before and took charge of The Cylon Fleet. The players then drew seven no vote cards in a row suffering badly and struggled to repair the increasing damage on galactica. Also resources especially fuel and morale were dwindling fast. All the pilots and vipers were returned to base but with command and hangar bay damaged could not be launched again. Unopposed the raiders struck! Soon after Galactica suffered a sixth damage token and the players lost. Mike and Bruce claimed victory as the Cylons.

Posted August 7, 2011 by wargamesdiary in Boardgames

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