Dux Bellorum
The Battle of Ecclesia
Romano-British against the Saxons. Ambrosius Aurelianius takes on Horsa and the invaders in 5th Century Southern Britain.
Romano-British against the Saxons. Ambrosius Aurelianius takes on Horsa and the invaders in 5th Century Southern Britain.
War of the Ring
Darryl played as the Free Peoples and Phil as Shadow.
Phil focused on Saruman early on and managed to take hold of Helm’s Deep. He also set aside 3 or more dice each turn for the Hunt but consistently failed to reveal the fellowship. Whenever he did successfully Hunt he seemed to find Smeagol or deal corruption. This left him very few dice left and so it took a long time for the Easterlings and Sauron to join the fight. Meanwhile the Fellowship travelled a very long way and did not stop at Lorien to rest and heal. Legolas raised the North and the Elves posing a credible threat to Angmar which forced Saruman to send some troops North.
Strider led a fight back in Rohan and briefly threatened to recapture Helms Deep. Eventually the Witch King arrived and took command of the Siege of Minas Tirith. He lost a siege tower and was nearly destroyed himself. He could only manage to reduce the defenders to their last man, a trebuchet and two leaders. This meant Phil had to move the Southrons to War and bring them up to support the Witch King, using up more precious dice.
At this time the Fellowship led by Merry finally was revealed to be in Morannon! However they were heavily corrupted by their lengthy journey, especially because of a harrowing trip through Moria which led to the loss of several companions including Smeagol. Too late now to heal they pressed on regardless despite being heavily corrupted. Sauron sneakily put back in all the beige tiles rather than just the eye tiles, a fateful error perhaps. Minas Tirith fell and the Witch King moved rapidly towards Dol Amroth. Saruman’s forces headed towards the Shire and the Easterlings towards Dale, though not in great numbers. Under pressure the Free Peoples pushed on towards Mount Doom and a round of draw, reject, draw, reject and repeat took place with Lady Galadriel using Elven Rings to Discard eye tiles and multiple Play on the Table Event Cards coming into play. Eventually however the Corruption points were just too high with so many dice rolled as Eyes ending up in the Hunt.
So a Victory for Shadow due to Fellowship Corruption (but with an asterix due to adding too many tiles back into the draw pool).
Saxons Raid the British Wagon Train
Andy, Phil, Bruce, Mike, Jack and James played. First High Noon in which 1 player got thrown out of the window and the barmaid was the last person standing. Then Castle Ravenloft in which the party were successful in curing young Kevan of his Vampirism.
Various Sports themed games courtesy of Mike.
Demarrage (Andy)
800 metres (Bruce)
Raise the Bar (Mike – the famous roll of 18 required on 3d6 to clear the bar)
Aiming for Gold (Bruce)
Phil won the wooden spoon!

Andy, Mike, Phil, Bruce and Darryl played this for the first time. Was fun. Andy took control of the Docks, Bruce was intriguing, Phil acted the Paladin, Darryl lost a wizard to free drinks and Mike took an early lead and just held on to claim victory at the final count.
Blood, Bilge and Iron Balls
Sailing in the Age of Trafalgar. Andy set up a sailing game for us based around the pursuit of the French Fleet following their defeat at the Battle of the Nile. Andy and Mike played as the British and Darryl and Phil as the French.
The French managed to pick off Mike’s squadron before Andy could sail to their rescue. The French had the luck with the jokers especially against Mike. By the time Andy arrived Mike had lost two of his three vessels and the third was heavily damaged. The French had two ships damaged but none were lost and they carried on their journey back to France.
Good rules with neat card drawing machanics and fun dice rolling. Next time the British will use their famed training superiority to good effect as that is an optional rule that we did not use on this occasion.
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