We played some games of Blue Max and Downforce. Phil, Alex, Bruce, Darryl and the Two Mikes. Was good. Lots of shooting downs and burning planes in the first. In the second Phil came first and won in the first race and then Darryl did the same in the second (despite his betting on Alex).
Archive for the ‘Uncategorized’ Category
Saturday 5th September: Blue Max and Downforce Leave a comment
Painting Leave a comment
Lots of painting but no photos to show yet.
Have completed my Hobbit hole and taken a big chunk out of my unpainted Conan Boxes figures.
So far done lots of heroes, monsters and pirates, picts and hyenas are all ready.
Just the guards and some characters left really now plus the camel and the terrain pieces to finish off.
Photos to follow…
Gloomhaven Leave a comment
A big push on our Gloomhaven campaign. We unlocked 2 new characters with envelope X and previously Forgotten circles. We are playing on TTS now for obvious reasons.
We got the team together for the final Gloom scenario which was good. We then did some adventuring with the team: Doom, Sun, Diviner and Brute. We mainly focused on getting Sun finished with the Envelope X personal goal quests which was tough. We did the final one last night and that was lots of fun and a great challenge. Doom nipped in and out to grab the last chest whilst the two tanks were completely beaten down to their last hit points. Brute would have exhausted on a start tile if we had not finished on turn 11 of 12. Definitely one of my favourite scenarios ever. Doom was so busy grabbing chests and even doing some tanking he hardly actually got to use his Dooms or the prepared Doom trigger effect cards he had prepared.
Any way we now have a new class unlocked and Alex has chosen to take a Scoundrel who has not really been used, so we started him another one from scratch. So oddly we now have X, Diviner, Scoundrel and Brute ready to go off adventuring.
I think a warm up with a Sulfur mine and then we need to get going again with the Diviner Quests from Forgotten circles.
Rangers of shadow deep Leave a comment
Scenario two mission one. Gwalchmai and Link set out in pursuit of the mysterious tracks. They come across a spider infested forest…

Man at arms and the Recruit head out to the left skirting the briar patch. Gwalchmai presses forward and rescues a survivor. Swordsman is diseased and link advises he stay back to defend the bridge and protect the survivor. Panther keeps up with gwalchmai whilst Link heads to the right.

A zombie appears and crosses the bridge but Swordsman fends it off. A spider nest is spotted in a nearby tree as a spider crawls out and sets upon the swordsman. Man at arms presses forward to burn the trees at the far end whilst gwalchmai draws them forwards towards him and Panther. Panther is poisoned but the spiders are defeated.
The recruit heads back to burn the new nest by the bridge. Swordsman is once again set upon by zombies and he and dog defend the villager. Panther returns to aid them whilst gwalchmai presses on alone. All this time link has been fighting off spiders and zombies alone to the right .
Gwalchmai teleports passed the spider guarding the final tree and Link rushes forward to engage and distract it whilst his fellow ranger sets it alight.

However to the rear swordsman and dog are defeated by the zombie and the survivor appears in peril until the brave Recruit rushes on to dispatch it . The heroes gather once more at the bridge to regroup whilst an enraged Link rushes to his dog’s side. Fortunately both are alive but badly wounded.
Our heroes return to the Kings castle and return the magic sword. No rest though they find as orders swiftly find them and once more they must set out together .
Painting update Gandalf the Grey Foot and Mounted plus Legolas. Leave a comment


Rangers of Shadowdeep Leave a comment
The Adventures of Link and Gwalchmai begin with the earily quiet abandoned village.
A Ranger had been sent to investigate but never returned so our two heroes and their companions are sent to investigate.

The heroes rushed towards the clue tokens whilst the companions attempted to deal with rapidly arriving Zombies and Giant Rats.
Gwalchmai found a healing potion and raced towards two clue tokens, one locked in a house, whilst his loyal Panther held off the foes.
Link also attacked the Giant Bats and Zombies supported by his Warhound and Recruit. His man at arms attempted to hold off the Zombies arriving from the rear. He took heavy hits and then when he investigated a clue token he was ambushed by another zombie and reduced down to 1 hit point. The rescued survivor rushed to help him but was dispatched and Gwalchmai’s swordsman soon suffered a similar fate. Eventually Man at Arms was able to defeat the Zombie with help from the returning Panther, Warhound and Recruit.
Having solved all the clues, finding a magic sword and narrowly avoiding a collapsing building our two heroes headed back to the group, using their bows to dispatch any pursuing rats.
They eventually held off the horde for the required time having found all the clues but had failed to solve the riddle of the bite marks or tracks. Claiming victory they each received 77 xp but Swordsman had an infected wound and nasty fever from his wounds received in the fight with the ambushing zombie.
On next to the Spiders…

Painting update ; forge world weather top 2 comments
The ruined tower of Amon Sul by forge world. Had this a while and been waiting for a chance to paint it.
I found zorpazorp’s video guide on painting walls and forge world weather top quite helpful. Though for some reason he stops after the initial painting steps and before applying the wash in his live videos.
Type Zorpazorp and search youtube to find his channel.
Any way once I painted it and applied washes as instructed I then varnished it. I am not really sure I want to flock it as the flock might distract from it and of course ties it down to a grass effect. Here it can be used in any terrain from green grass to even desert or blasted wasteland. Also in the film it is indeed very grey to give that night effect and muted in the famous scene. So I have left it for the moment as it is. Maybe I will get round one day to making a hill with steps to put it on and decorate that piece.
Looking forward to using it someday, being quite excited by the announcement of a specific journey of the fellowship source book.


Painting update: Drizzt and Guenhwyvar Leave a comment
Painted with Contrast paints: Blue cloak to add a bit of Fantasy and because I have so many green and brown rangers now.

Oathmark Fantasy Battles Leave a comment
Dwarves versus Orcs and Goblins in the foothills of the Misty Mountain.
First attempt with Oathmark rules- to learn. No characters for first few turns at least just to learn the mechanics. No artillery or spellcasting to begin with. Without leaders troops can be quite brittle if shot at and taking casualties but following the recommendation in the book it is a good way to learn movement and activation and basic combat.



Painting update: Late Roman Archers Leave a comment
28mm Late Roman Archers by Wargames Foundry. Painted using Citadel Contrast paints.
First wraithbone GW primer applied on painting stick. Then added to 60mm x 20mm bases. Next the basing material (GW scatter sand mix) applied to bases and painted coffee bean brown stained black and highlighted with off white. Important to paint the bases first when using contast paints if you can as otherwise the paint rubs off even after varnishing whilst you hold the head to paint the base.
Begin with Gulliman flesh to the face and hands. Contrast white grey to the tunics and arrows. Wildwood dark brown to the trousers, snakebite leather to the leather belts and quivers. Some skeleton to the hair plus browns and black to hair. Black to helmets and shoes and axes. White highlights to the tunics. Then apply red or purple to the Late Roman applied patches. Finally make any corrections. Grass flock to bases and some grass tufts.


I painted one group of 12 with purple patches and the second with red. That way they can be one unit of 24 or two groups of 12 or back rank archers for mixed spear/ archer units. Also it breaks up the monotony a bit!