Impetus Ancients
The Battle of Tridentum 444AD.
An apocryphal battle between the Huns and Ostrogoths against the Romans and their Federate Allies (Franks and Burgundians) in the war torn province of Raetia.
The Battle of Tridentum 444AD.
An apocryphal battle between the Huns and Ostrogoths against the Romans and their Federate Allies (Franks and Burgundians) in the war torn province of Raetia.
Command and Colors Ancients
Dungeon Command
This time the heroes gathered a larger party. An Ember Wizard, a Druidic Bear, a Barbarian, a Thief and a Pixie Ranger entered the Dungeon. Working together they were able to defeat the minions and mini-bosses until the Dragon appeared. Then the deadly heroes powered up with mighty treasures found by the Thief slew the Dragon and made it safely home.
Blood, Bilge and Iron Balls
Sailing in the Age of Trafalgar. Andy set up a sailing game for us based around the pursuit of the French Fleet following their defeat at the Battle of the Nile. Andy and Mike played as the British and Darryl and Phil as the French.
The French managed to pick off Mike’s squadron before Andy could sail to their rescue. The French had the luck with the jokers especially against Mike. By the time Andy arrived Mike had lost two of his three vessels and the third was heavily damaged. The French had two ships damaged but none were lost and they carried on their journey back to France.
Good rules with neat card drawing machanics and fun dice rolling. Next time the British will use their famed training superiority to good effect as that is an optional rule that we did not use on this occasion.
Great Day at Salute 2012
Formule De
James’ two green cars finished miles ahead. Phil came second and finished with his two red cars still on the track. Mike and Andy both lost a car each, playing yellow and white. Bruce though not the fastest at least managed to get both his blue cars home safely!
Hail Sauron
Hail Caesar rules for a Lord of the Rings theme.
Mike came round and we tried out a scenario. The Southrons and Easterlings (Mike) were besieging Pelargir. A relief force of Gondorian troops (Phil) have marched south in an attempt to break the siege.
Based on the Road to Damascus scenario in the HC rulebook. A blocking force of Haradrim and Easterlings are holding the road in the suburbs of Pelargir. If the Gondorians can break through then the Evil force will have to lift the siege or face their supply lines being cut. The holding force must hold the road long enough for the Harad cavalry to arrive in support. If Gondor can get their forces to advance and leave the table off the far (south) edge then they will be victorious.
Outcome
The Harad, Easterling and Morgul cavalry were severely delayed. Though the Easterling phalanx was able to hold off an attack from the Guards of the Fountain Court eventually they were forced into retreat following subsequent persistent attacks from the Gondorian infantry. The cavalry were too late in arriving and then failed their command roll when they did and so failed to halt the advance. Also they suffered from overly powerful siege engine fire from the ramparts of Pelargir.
Victory for Gondor.
Hail Caesar
The Battle of Noviodunum
Mike and Andy played the Roman and British side against Phil’s Barbarian conspiracy. Read the AAR on the Battle of Noviodunum page to see how it all turned out.
Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides
Wayfaring through Middle-earth and other hobbies
Weekly tabletop miniatures blog.
WW2 Modelling in 1/72 Scale
The Adventures of Sir Thomas Hawksby's Regiment
From the computer to the tabletop, this is all about games. Updated each week-end.
Talk, support and information on Ganesha Games' Flashing Steel
President of Metropolitan Wargamers in Park Slope, Brooklyn, NYC
Thoughts about wargaming, especially 28mm.
Adventures of an historical wargamer in the wilds of Arkansas