
Preparations are in place now for the Battle of Ctesiphon in 363 AD. Julian the sole Emperor of All Rome has prepared retribution for the Persians for years and has now reached sight of the walls of Ctesiphon. However his cousin has failed to arrive with the expected reinforcements from Armenia.

Facing him is the Army defending the capital deployed for battle ready across the Tigris led by the Spahbod Merena. Clearly a strong force has been left behind by Shapur II the King of Persia to defend his capital. Elephants with Howdah’s and fearsome Cataphracts cause the ground to tremble as they advance, supported by large amounts of the dreaded Persian Cavalrymen in full armour on half-barded horses. Behind them the Citizen Levy arrayed en-masse with sundry archers add considerable numbers to the force. Whilst all around clouds of dust and stinging arrows create confusion caused by hordes of light cavalrymen. All this strikes fear into the hot, hungry and thirsty Romans who have already fought a long campaign to get thus far only to be daunted by the sight of the high walls and strong defensive position of Ctesiphon.
Julian, fearless as ever realising he needs to seize the moment forces his Romans across the Tigris and gives battle aiming to strike before the King of Persia can arrive with even more reinforcements.
The Battle is to be fought in 15mm using two strong 270 point armies using the To the Strongest Rules. Both armies are equally strong. Julian has the pride of the Imperial army with him including a unit of veteran legionaries. The Spahbod has clearly received some advance reinforcements from the Royal Army in the form of strong cavalry units for our refight

The Roman Forces
| Senior General: Emperor Flavius Claudianus Julianus |
General, attached, mounted, Great Leader |
| Equites Alares Scholae |
Cavalry, Javelin, veteran |
| Equites Alares Scholae |
Cavalry, Javelin, veteran |
|
|
| General |
General, detached, mounted |
| Legionarii Palatina |
Legionaries, extra bow, shock, veteran |
| Legionarii |
Legionaries, extra bow, shock |
| Lanciarii |
Light infantry, javelin, veteran |
| Legio Sagittarri |
Bowmen, veteran |
| Auxiliarii Sagittarii or Funditores |
Light Infantry archers or slingers |
| Artillery Ballistarii |
|
| Camp |
|
|
|
| General |
General, detached, mounted |
| Legionarii |
Legionaries, extra bow, shock |
| Legionarii |
Legionaries, extra bow, shock |
| Auxiliarii Sagittarii or Funditores |
Light Infantry archers or slingers |
| Lanciarii |
Light infantry, javelin, veteran |
| Auxiliarii Palatina |
Auxiliaries, veteran, extra bow |
|
|
| General |
General, detached, mounted |
| Legionarii |
Legionaries, extra bow, shock |
| Auxiliarii Palatina |
Auxiliaries, veteran, extra bow |
| Auxiliarii Palatina |
Auxiliaries, veteran, extra bow |
| Auxiliarii Sagittarii or Funditores |
Light Infantry archers or slingers |
| Auxiliarii Sagittarii or Funditores |
Light Infantry archers or slingers |
|
|
| |
|
| General |
General, detached, mounted |
| Equites Clibanarri |
Cataphracts, Lance, veteran |
| Equites Clibanarri |
Cataphracts, Lance, veteran |
| Equites |
Cavalry, Javelin |
| Equites Illyricani, Dalmatae or Scutarii |
Light Cavalry, Javelin |
| Equites Sagittarii |
Light Cavalry, Bow |
|
|
| General, Prefect of Cavalry |
General, attached, mounted, heroic |
| Equites Contarii |
Veteran Cavalry Lance |
| Equites |
Cavalry, Javelin |
| Equites Illyricani, Dalmatae or Scutarii |
Light Cavalry, Javelin |
| Equites Sagittarii |
Light Cavalry, Bow |
The Persian Forces
| Spahbod Merena |
General, Mounted, Attached, Senior |
| Zhayedan Guard |
Cataphracts, veteran |
| Indian War Elephants |
Escorted veteran |
| Kamandaran |
Bowmen |
| Paighan |
Shieldwall, raw, deep, extra bow |
| Light Infantry Archers |
Light Infantry Bow |
| Camp |
|
|
|
|
|
| General, Papak |
General, Mounted, Attached, Heroic |
| Savaran Guard |
Cavalry, Lance extra bow, veteran |
| Indian War Elephants |
Escorted veteran |
| Kamandaran |
Bowmen |
| Paighan |
Shieldwall, raw, deep, extra bow |
| Paighan |
Shieldwall, raw, deep, extra bow |
| Light Infantry Archers |
Light Infantry Bow |
|
|
| |
|
| Sassanid Cavalry |
|
| General, Peroz, Chief of Cavalry |
General, Mounted, Attached, Heroic |
| Pushtigaban |
Cataphracts, lance |
| Pushtigaban |
Cataphracts, lance |
| Pushtigaban |
Cataphracts, lance |
| Savaran Guard |
Cavalry, Lance extra bow, veteran |
| Horse Archers |
Light Cavalry, Bow |
| Horse Archers |
Light Cavalry, Bow |
| Horse Archers |
Light Cavalry, Bow |
| Hunnic Horse Archers |
Light Cavalry, Bow, veteran |
| Hunnic Horse Archers |
Light Cavalry, Bow, veteran |
|
|
|
|
| General Friyek |
General, Mounted, Attached, Heroic |
| Savaran Guard |
Cavalry, Lance extra bow, veteran |
| Savaran Guard |
Cavalry, Lance extra bow, veteran |
| Savaran Guard |
Cavalry, Lance extra bow, veteran |
| Savaran Guard |
Cavalry, Lance extra bow, veteran |
| Horse Archers |
Light Cavalry, Bow |
| Horse Archers |
Light Cavalry, Bow |
| Horse Archers |
Light Cavalry, Bow |
Darryl’s evil overlord beat up Phil, Mike and Alex ‘s attempt to find a peacemaker pistol. Even Luke sky walker was no match for his machinations .
Bruce hosted a night of post apocalyptic perils for Mikes DeaD of Winter. Phil, Alex and Darryl joined in. The first game finished before the second turn with a defeat for all players. The team needed to get plenty of survivors for the VP. So they did not hold back on playing survivors. This would have been okay but each time a new character tried to move they rolled for exposure and got bitten. Morale was low in the colony. Then Phil drew the Prison guard and then tried to move safely using fuel. However the secret event card said that if he moved a prison revolt occurred and he needed to roll 4 times or eight for exposure. This of course caused more survivor characters to die and the team lost. Phil wamost upset because Blue the Chimp had a flamethrower and a drone and was looking like an interesting new character.
Second game was better. This time Alex had the chimp and turned him into a banana demanding vampiric demonic super weaponised search monkey. He even bit Phils character and scared away bruce’s from the laboratory.
Together the team were able to get plenty of survivors especially using a secret tunnel to the grocery. With so many mouths to feed they only had one starvation counter just in the penultimate turn. Then quickly it was looking like the end and probably a solo win for Phil. However DARRYL who in fact was the traitor tried to unsettle things on the final round of the final turn. This allowed the other players to redraw their failing secret victory cards . Alex drew one that allowed him to join in with phils victory. But at least Mike and bruce were on the winning side. Well done team colonists under the benign leadership of phils politician.
We played the secret of sentinel hill scenario. Phil, Mike, Darryl, Alex and Bruce.
We played on extra hard settings with no clicks unless next to an icon and duke the dog requiring an action to be used. Probably not the best idea as we are not very good at mansions but players were insistent.
We arrived too late to stop the ritual by one turn and then attacked the big monster. Unfortunately by then most of the party were insane and Alex had turned traitor. The big monster was badly wounded by the battling players surrounding it when Alex lobbed his dynamite into the fray. This wiped out most of the party and those left standing were killed through double insanity or double wounds in the mythos phase except Phil’s ashcan Pete. Even Alex was killed which robbed him of victory too being some satisfaction as ashcan fled the scene defeated. So all the players lost and evil was defeated but Alex had the satisfaction of seeing his side win.
A tough scenario but quite thematic and fun. I think being allowed to click on the question marks to identify the requirements such as a silver key or holding two pieces of evidence personally is needed in these closely timed scenarios to save wasting time walking up to them and missing a valuable turn. Especially as players are limited to completing their own turn before another player can aid them.







We played two games linked with a famous Conan.
The first was Conan from Monolith Games the new strategy battle game. Phil played as overlord whilst Mike was Conan, Darryl the wizard, Alex the Thief and Bruce took Belittle who unfortunately had left her crew behind. The heroes needed to rescue the princess and slay the evil shaman.
The players advanced rapidly into the pict camp with the wizard scouting out the western huts using his teleport skills. The thief entered the eastern hut and slew two hyenas and opened the chest. A good start. Conan cleared a path to the shamans hut supported by belit.
Conan then killed the shaman whilst belit held a look out outside the hut. The thief stole in and grabbed the shamans head. The wizard teleported into the giant snakes hut and discovered the drugged princess asleep therein. The snake bursts out of the hut enraged by the death of its master and encountered belit. It was thus blocking conan and the thiefs escape. However the thief grabbed the head and raced off table in one speedy move using his evasiveness. Now the players only needed to rescue the princess.
However there remained the small matter of the giant blocking snake and hordes of enraged Picts coming from all angles. The snake had sunk its deadly teath in to poor belit and was squeezing the life out of her turn by turn with its huge coils. Even as Conan arrived it was too late for belit who was also being attacked by Picts. The wizard proved unable to harm the beast and belit could only scratch it. Conan nearly killed it but it was not enough and belit was defeated. However her attack from beyond skill finally killed the beast opening up the way for Conan to reach the princess and escape off board.
Victory for the players. Well done.
Thoughts. A good introductory scenario for new players and certainly was a fun game. The encumbrance for the princess makes sense for balance but thematically Conan should be able to carry her with his armour and a weapon, he had to cast aside his leather armour to do so. Still it made sense that the wizard would be reluctant as when carrying her he could not cast his spells so waited for Conan to arrive.
Belit without a shield and her guardsmen is not really that much fun to play especially for an introductory game. If I was to do it again I would give her at least one guard or the option to switch with another character. There is a discussion about point values on the board game geek site. I think Valeria might be a good swap especially as belit gets to play in the next scenario. Probably belit would be more fun with items from the chests but got blocked by the snake and then the thief ran off with the shamans head leaving his friends to their fates!
Next Mike cleverly suggested another Conan game. Sherlock Holmes the card game based on the books by sir Arthur Conan Doyle. Bruce won that when he found mikes collection of villains hiding out in moriartys country mansion.