A Song of Ice and Fire
Thorin’s Company of Trusty Dwarves must brave the Dungeon. They have a map detailing a route through the mountain though it is unclear at points. The map is of a natural volcanic cavern that offers them a beneficial short cut on their quest. By all accounts the caverns lie abandoned but Gandalf suspects this may no longer be the case. Thorin however is determined to proceed.
Thorin and Co.
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Points: | Personality: 189 (38%) | Warrior: 314 (62%) | Total: 503 |
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Special Rules: Cleric – SBH pg. 12; Fearless – SBH pg. 13; Free Disengage – SBH pg. 13; Leader – SBH pg. 13, 16; Lethal – SBH pg. 14; Magic-User – SBH pg. 14, 9-10; Sharpshooter – SWW pg. 19; Shooter: Medium – SBH pg. 14; Shooter: Short – SBH pg. 14; Short Move – SBH pg. 14; Steadfast – SBH pg. 15; Stealth – SBH pg. 15; Traps – SGD pg. 10; |
Rulebooks: User – User Created; SBH – Song of Blades & Heroes; SGD – Song of Gold & Darkness; SWW – Song of Wind & Water; SAM – Song of Arthur & Merlin; SDG – Song of Deeds & Glory;Pictures from the game outlining the main points of action below.Mike and Bruce played as Thorin and Gandalf respectively and Phil played as the Evil overlord. Thorin’s Co had the quiet as a Mouse reward due to their previous success which meant that Bilbo could scout ahead and be a Sneak if only one long stick away.For thlis game I used some rules for SoBH / SGD I found on the net and adapted them as scenario rules. I did prefer the wandering monster rules there as otherwise they can be annoying and occur too frequently plus I always forget to check using the basic system. So we played that these were tested for only when no monsters were available. The players did not actualy know this but their aggressive playstyle taking on each room as quickly as possible and leaving stragglers to fight their own battles did effectively counter wandering monsters. Phil only rolled once and failed. In designing the scenario I went for 1000 points of monsters but in the interests of time only went for four rooms. In retrospect I think I maybe made the earlier rooms too weak and not enough of a challenge and the last room too powerful. Some bad luck on Evil activations for the first 3 rooms made it a disaster for Evil until the last room when luck turned rapidly on poor Dwalin and Thorin. So maybe the balance was fine and just a bad moment for Thorin and Dwalin trying to enter a packed room through a narrow passage. It was a fun scenario though and it was good to get my new dwarven hero figures on the table (see post two below). I used the Treasure rules from the player made guide I found and the heroes garnered 80 gold which was a good haul.
Thorin and Dwalin are hastily gathered by their friends (with Dwalin sporting an especially nasty wound) under the cover of Gandalf’s powerful light spells. Giving them just enough time to snatch them away and Oin is able to stabilise their injuries. The heroes duck into one of the side branches and are quickly lost in the passages below the montain. Next time The Winged Devil will pursue them into the Darkness deep down below to enact revenge as the destruction of his goblinoid minions has set his evil plans back some time and such an insult cannot be allowed to pass. Especially as the Black Numenorean envoys will be passing any suggestion of weakness back to the Dark Lord himself. The heroes will use the 80 gold coins to improve their warband. It seems that Bilbo on searching the Hobgoblin Sorceror’s chest has spotted a useful scroll that can be used against Devils and similar creatures by Oin or Gandalf. One can only imagine the Hobgoblin was keeping such a precious item secretly handy in case his former master turned on him. This will allow one of the two to be Lethal to Devils. When I upgrade the Band for the next scenario. Also I think they can buy Bombur to make the party complete.
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