Archive for the ‘Miniatures’ Tag
A Song of Ice and Fire
Thorin’s Company of Trusty Dwarves must brave the Dungeon. They have a map detailing a route through the mountain though it is unclear at points. The map is of a natural volcanic cavern that offers them a beneficial short cut on their quest. By all accounts the caverns lie abandoned but Gandalf suspects this may no longer be the case. Thorin however is determined to proceed.
Thorin and Co.
Player: |
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Points: |
Personality: 189 (38%) |
Warrior: 314 (62%) |
Total: 503 |
Victory Points: |
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Notes: |
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Warband Advances: |
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Dwarf Leader; Thorin – Personality |
Points 95 |
Quality 2+ |
Combat 4 |
Special Rules |
Fearless, Leader |
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Dwarf Goblinslayer: Dwalin |
Points 40 |
Quality 3+ |
Combat 4 |
Special Rules |
Lethal, Short Move |
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Halfing Thief: Bilbo |
Points 22 |
Quality 3+ |
Combat 1 |
Special Rules |
Free Disengage, Short Move, Stealth, Traps |
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Dwarf Skirmisher: Ori; Slinger |
Points 18 |
Quality 3+ |
Combat 2 |
Special Rules |
Shooter: Short, Short Move |
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Dwarf Elite Archer: Fili |
Points 40 |
Quality 3+ |
Combat 3 |
Special Rules |
Sharpshooter, Shooter: Medium, Short Move |
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Dwarf Elite Warrior: Bofur, Balin |
Points 46 |
Quality 3+ |
Combat 4 |
Special Rules |
Fearless, Short Move, Steadfast |
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Dwarf Elite Warrior: Bofur, Balin |
Points 46 |
Quality 3+ |
Combat 4 |
Special Rules |
Fearless, Short Move, Steadfast |
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Dwarf Cleric: Oin – Personality |
Points 54 |
Quality 3+ |
Combat 3 |
Special Rules |
Cleric, Short Move |
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Wizard: Gandalf – Personality |
Points 40 |
Quality 3+ |
Combat 1 |
Special Rules |
Magic-User |
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Dwarf Warriors: Nori, Dori, Bifur |
Points 34 |
Quality 3+ |
Combat 4 |
Special Rules |
Short Move |
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Dwarf Warriors: Nori, Dori, Bifur |
Points 34 |
Quality 3+ |
Combat 4 |
Special Rules |
Short Move |
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Dwarf Warriors: Nori, Dori, Bifur |
Points 34 |
Quality 3+ |
Combat 4 |
Special Rules |
Short Move |
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The Hunnic Empire and their Subject Gepid allies have crossed the Danube and are raiding and pillaging as they go into Roman territory. A relief force of Roman Field Army troops have mobilised in defence. Intercepting the invaders at a river crossing guarded by a watch tower along a Roman road the Romans prepare for battle. A Church burns already looted by advancing raiders whilst the forces deploy for battle. The Romans deploy first with Cataphracts and light horse to their left flank and infantry cantre and right. The Huns deploy cavalry on their own right flank with infantry centre and left. The Gepid shock cavalry deploy to the rear left flank awaiting a gap in the line to smash through.
Mike’s Romans certainly had the better of the action dice. However they rolled badly when saving against being hit in combat. In the end we decided it was a very close barbarian victory. The Hunnic cavalry advanced rapidly and even charged the Cataphracts deployed to shore up the gap on the Roman left. They charged whilst the Romans had no action die but lost one unit of horse archers who had strayed too close in the process. The Cataphracts however held their ground whilst more huns attempted to encircle them. In the centre both infantry lines eventually clashed with no real winners on either side. Roman cavalry moved towards their left of centre but in this time the Gepid cavalry were eventually moved round to oppose them. The force of the barbarian attack had been blunted across the line as the Romans held but numbers were beginning to tell and the Cataphracts did appear exposed on the Roman left wing.
More Lion Rampant Tonight.
Continuing on from our last scenario we will begin with “The Search for Brian”.
The redoubtable Sir Brian the Blessed has escaped from the English Castle and is making his way across the border to safety. Last episode he had been feared dead but in fact had been captured by the English Knights to be held for ransom. No stronghold exists that could hold Sir Brian of course and dressed as a chambermaid he has escaped into the night.
As dawn breaks across the rugged borderlands will his countrymen rescue him first or will he fall once again into the clutches of Sir John the Great?
Forces
Two large retinues with 2 leaders each to allow for multiplayer (45 points a side).