Folco and Farmer Cotton plus Gaffer Gamgee and some flower pots…


So…













A great game fought in a good spirit. Some amazing twists and turns. Fighting the battle using miniatures was good fun. Glad to get the soldiers back out of the box after so long and still play with real opponents. Thanks all.

Preparing for a To The Strongest Miniatures Battle to be played online live with miniatures and table top simulator.
The Battle of Lindismere. It is the 9th century and the Kingdom of Bernicia is buckling under pressure from the Vikings and the Scots. Attacked from the South by the Great Heathen Army from Jorvik the Kingdom of Northumbria has fallen but Bernicia still holds strong. Now a force of Scots and Norsemen come from the North. The two armies stumble across each other in the mist. Near the Lindismere marshlands and forests they are forced together meeting in a narrow hill valley.
Can the Christians prevail over the Heathen Vikings and their Scots allies? King Ecgberht stands ready to defend the cross as the enemy emerge from the mist.






Painted using GW contrast paints. Metal black then chainmail then nuln oil wash. Rust added for that Orcish look.
Based to match my existing figures of this unit.







Our heroes headed to the abbess’s quarters in search of final clues. This was a tough fight as gnolls burst out of a secret door and ambushed Steel Blaze and Gwalchmai . Both heroes were knocked out due to multiple attacks rolling high 20 . Even Gwalchmai’s parry could not save him as he tried to defend Dark Tom.
Meanwhile Link and his crew investigated the remaining clues and rooms . By a miracle Gwalchmai was healed and with Link’s help Tom was saved and the gaols defeated. With the riddle solved it was onto the courtyard with the decanter and escape.


The courtyard was the way out and Link with the decanter needed to escape by one of the exit points. Gwalchmai knocked his magic arrow and scored a critical hit on the flying terror across the yard. Steel Blaze and the others blocked the monsters and provided cover for Link and Dark Tom and Emilia used their magic powers to good effect.
With the final mighty terror defeated by Link he then headed for the exit and escaped with the decanter. Our heroes had made it and successfully completed the campaign!
They are now level 8 and ready for further adventures in the shadow deep.
More scenarios completed over the last few weeks. Completed the last mission and started the burning light campaign.











Gwalchmai and Link have descended the steps with their companions only to find themselves literally in deep water. Forced to swim they head towards relatively drier but still flooded land. A ruined village inhabited by dreaded swamp zombies lies ahead. Bat swarms follow from behind so there is no choice but to push on.

Dark vapours rise from the swamp. The rangers cover their faces with scarves to resist but the warhound takes damage. Gwalchmai slips and weighed down by his light armour struggles in the deep water for the first two turns taking damage as result. Link, being a strong swimmer forges ahead with the others. Dark Tom releases a fireball to clear the way and follows behind.

Link and the Warhound strugle against a zombie whilst Tom gets out of the deep water into the shallows only to be beset by another. Recruit Bobby and Man at Arms Birdo head to the right but Birdo gets entangled in vines in the deep and with his heavy armour and shield is trapped and struggling badly. Finally Gwalchmai catches his breath and with his head above water is able to Teleport onto the dry land of rocks ahead. Recruit pushes forward and finds the Bone Blade!

Dark Tom is badly wounded but just survives thanks to his staff. Steel Blaze the Swordsman rushes to his aid but once again is knocked out. Just then a Group of Lizardmen appear. Two archers and a warrior! The archers are clearly deadly shots and with their movement impeded by the flood the heroes struggle to close the distance. Gwalchmai finds and deciphers some arcane runes, learning a new spell for the heroes to choose in a future scenario. Heavy rain falls and offers some respite reducing visibility and the effectiveness of ranged shots.

Gwalchmai weakens the warrior who is then defeated by Link but Link takes heavy damage once again from archery, dodging the first he is felled by the next. Wielding the Bone Blade, Bobby the Recruit sets about the last of the zombies and tackles the first archer whilst Tom finds some useful flowers. Gwalchmai makes little headway with archery but with Bobby and Tom’s aid is eventually able to clear the last of the archers in melee. Our heroes head towards the exit as more zombies appear to block their way and Bats follow rapidly from behind.

Each Zombie is felled by the mighty Recruit and the Bone Blade and they make it off the edge in the final turn!
Our heroes amassed another 50xp in this very difficult scenario and all recover fully, except Dark tom who caught a nasty disease in his prolonged fight against a swamp zombie. The Lizardmen archers proved especially deadly foes.
Next they head towards a ruined farm-temple complex and find some allies sorely in need of rescue. Dark Tom prepares a Burning Rune in readiness using the new spell they have learnt.
Phil, Alex, Two Mikes, Darryl and Bruce played Galactica- Pegasus.
Phil’s Admiral made some good jumps and even a forced blind jump when they were beset by enemies. Baltar (Mike) scanned Boomer (Alex) after the sleeper phase. Darryl’s starbuck turned out to be a sympathetic cylon because they were low on fuel. Declaring Boomer who was in the Brig as human lead now to some suspicion and uncertainty. This was because between them they had six loyalty cards!
Determined to get out of the Brig, Boomer called a vote despite failing to garner support but lost even though only he and Bruce’s President voted (everyone else abstained). With 3 bad cards one of them was very suspicious now!
Admiral Cain was determined to Brig and airlock the President but people were still unsure. No time to scout as they jumped again to a barren planet: they were low on fuel. Where did it all go because they had not used much to jump at all? Now the President forced the loss of 4 food rather than lose cards. Admiral’s Quarters though were damaged. Scar appeared!
Baltar (Mike) fixes the Quarters so the engineer could use it. However instead our engineer (Michael) uses communications instead and tells the human civilian population ships to move closer to Scar! Next it is President Bruce who realises the game is up and declares as a Cylon. Finally Scar attacks the civilians and strikes a lucky blowing up a Fuel supply ship! The humans are out of fuel and lose the game.
Well done Michael and Bruce (and Scar).
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