Bruce set up Legion of Honour. We started as Major’s at the beginning of Napoleon’s wars in earnest. Phil’s Major literally fell from his horse and then was decimated along with his unit in the first battle. Mike’s Major proved to be adept at smuggling and sword-fencing and was soon amassing both money and Glory. He had a talent for sending Darryl on secret missions earning the name Le Weasel. He almost died in one battle but was rescued by Phil at the last minute.
Bruce lost his money to partisans but otherwise went from strength to strength. This was despite being wounded by Mike in a duel. Alex proved adept at catching the pox and the ladies notice and was soon married and also amassed great wealth which he tried to hide from his new wife. He lost a duel to a Burgher though! Both Phil and Alex married at the Warsaw Christmas Camp.
By game end everyone except Phil had reached one rank higher to at least Colonel I believe and Alex had an important Office and was promoted to a junior General level. However three of our heroes have been sent to Spain and fear for the future unless they can transfer to less deadly theatres of war.
Preparing the battlefield, army lists and learning the rules for the new to the strongest rules for English civil war. Looking quite good at 28mm in 15cm boxes on a six by four table I think.
Order of Battle- First Relief of the Basing House Siege: 1643
For King and Parliament ECW
Infantry Units are about 120mm wide (2 elements of 6cm). Will be 4 ranks deep. 60 to 80mm. Pike to rear. Shot to Front.
Cavalry units are about 120mm wide (2 elements of 60mm) (6 figures on 20-25mm bases). To be one rank deep for Swedish (40/ 50mm) or 2 ranks deep for Dutch (100mm)?
To be played in single squares 150mm each.
Royalists
The Army of His Royal Highness Prince Maurice, Count Palatine of the Rhine
115 Points Cost
Horse
50 points
6 units of “Swedish Horse”. 36 figures in total always deployed in one rank. 2 hits, one ammo, 2 VP each=6 VP. 6×6=36 points. 2 Veteran=2×2=4. 3 Well Mounted. 4×1=4.
Earl of Northampton’s Horse: 1st, 2nd Troops of Horse. 1st and 2nd Co. Veteran (Green Flags).
Colonel Compton’s Troop of Horse. Seasoned (Red flag).
Prince Maurice’s Horse: 1st, 2nd and 3rd and 4th Troops of Horse. All 4 Well Mounted.
Foot
58 points
Regiments of Foot 2 shot to one pike. About 12cm wide.
1st Company. Prince Rupert’s Blue Coats Regiment. Seasoned 3 hits, 3 ammo, 3 VP. 9 points.
2nd Company. Prince Rupert’s Blue Coats Regiment. Seasoned 3 hits, 3 ammo, 3 VP. 9 points.
Earl of Northampton’s Green Coats Regiment. Pike Heavy. Seasoned. 7+. 3 hits, 1 ammo, 3VP. 9 points.
1st Co. King’s Lifeguard Red Coats Regiment. Seasoned. 3 hits, 3 ammo, 3VP. 9 points.
2nd Co. King’s Lifeguard Red Coats Regiment. Seasoned. 3 hits, 3 ammo, 3VP. 9 points.
Sir Allen Aspley’s Red Coats, White and Black Flag Regiment. Seasoned. 3 hits, 3 ammo, 3VP. 9 points.
Dragoon’s (Earl of Northampton’s). Two rank. With mounted figures (to show horse holders) . Seasoned 7+. 2 hits, 2 ammo, 2VP. 4 points.
Officers and Gentlemen
Three Brigades (32 hits)
Two Colonels, 1 VP each = 2 VP. 2×4=8 points.
One Gallant Commanding General. 4 VP. 6 points.
Two Gallant Gentlemen Cavaliers. 2 points.
Victory Points.
one victory points plus one per brigade in the army for a commanding general
one victory points plus one per brigade under his command for each general.
one victory point for each colonel.
one victory point for each of a unit’s hits.
Total VM= 40×0.4= 16 Victory Medals:
Parliament
The Army of Sir William Waller, Major General
points.
Horse
57 points. 18 hits.
5 units of “Dutch Horse”. 3 hits, 3 ammo, 3VP. 5×9=45
Waller’s Horse: 1st, 2nd and 3rd Troops.
Brereton’s Horse: 1st, 2nd and 3rd Troops.
6 elements of 3 Horse each unit. 2 ranks deep. 12 per unit. 72 figures
Sir Arthur Haselrig’s Lobsters. 2 ranks Deep. 3 hits, 10 figures. 3 VP. 12 points.
Foot
40 points. 13 hits.
Regiments of Foot 2 shot to one pike. About 12cm wide.
London Tower Hamlets Trained Band. Veteran Unit. 3 hits, 4 ammo, 3 VP. 12 points.
Colonel Edward Alrdich’s Grey Coats Regiment. Seasoned. 3 hits, 3 ammo, 3VP. 9 points.
London Trained Band (Black and Red Banner, Red Coats) Regiment of Foot. Seasoned. 3 hits, 3 ammo, 3VP. 9 points.
Commanded Shot in Tawny Coats, Earl of Essex. Two rank. 2 hits, 3 ammo, 2VP. Seasoned. 6 points.
Colonel Oakey’s Dragoons (Buff Coats, Flintlocks). Seasoned. Horse Holders. Two rank. 2 hit, 2 ammo, 2 VP. 4 points.
Parliament Artillery Train:
10 points, 2 hit
Field Artillery: 6 ammo. 4 points. 1 hit.
Siege Artillery, seasoned. 6 points. 1 hit.
Officers and Gentlemen
Three Brigades
Two Colonels, 8 points. Two Brigades. 1VP each=2VP.
One Commanding General. 5 points. One Brigade. 4VP.
1 Gallant Gentleman. 1 points.
Victory Points.
one victory points plus one per brigade in the army for a commanding general
one victory points plus one per brigade under his command for each general.
one victory point for each colonel.
one victory point for each of a unit’s hits.
Total 39×0.4=16 Victory Medals:
The Scenario: 1643, Basing House
Siege Relief. The small fortified Manor has been besieged by Waller and the Roundheads. With the arrival of the Parliamentarian Artillery Train and the heavy siege artillery all seems lost. However force marching with hate to the South comes Prince Maurice and the Earl of Northampton hoping to relieve the Siege and if possible seize the artillery for the Crown.
For his part Waller hopes to defy the Royalists. With the London Trained Bands and Haselrig’s famous Lobsters plus his own trusty horse he has deployed for battle aiming to claim a famous victory before the gates of Basing House. Such a defeat would surely persuade the garrison to surrender as he has been negotiating in secret with the Lord of the command for some weeks now and all seems to be going to plan. For their part Maurice and the Earl of Northampton have brought their own strong and eager cavalry force expecting to drive the roundheads from the field with ease. Somewhat taken aback by the size and strength of the cavalry opposing them it appears they will also need to rely on their loyal infantry too. Fortunate indeed therefore that they have Prince Rupert’s own regiment of foot with them well attired in coats of blue and armed with the latest muskets in number. No less fierce but lacking slightly in muskets the doughty Earl of Northampton’s foot and Dragoons stand ready to give battle.
Engagement.
Terrain. Fields and Hedges to either side, Orchards and Dove cote to be placed. Mix of difficult and rough terrain. Hills to be placed.
The Royalist Fortified Camp is merely an obstacle for this scenario. Troops cannot attack it and nor can the defenders influence the battle in any way. If necessary for deployment Royalists can deploy 1 unit in the box and will automatically move out one box when there is space no card required. Parliamentarian Camp is as per rules.











The inglorious Few set out to investigate Gloomhaven warehouse. Tharg the Cragheart, Two’iee the Orchid, Lartang the Tinkerer, and Ratfiend the vermling set out. They hope to reverse Jekserah’s plans.
The first room proved nastier than expected with double hitting skeletons. Spellweaver summoned her summon and dealt a little damage whilst vermling and cragheart leapt into fray. Tinkerer pulled one over the trap thus disarming it. Soon both were in need of healing which Tinkerer supplied whilst the Spellweaver finished off the weakened foes.
Next was the Living Corpse room. These could hardly move in the cramped rows between the shelves. The Spellweaver grabbed the chest whilst the Tinkerer and Vermling dealt with the first 3. Then the spellweaver went invisible in the centre whilst the cragheart leapt over the shelves behind the trap. The already weakened remaining corpses (Tinkerer again) where soon dispatched with last shambling towards the cragheart (due to Spellweaver being invisible) and being finished off by the trap. Clever move by cragheart.
At this point the spellweaver decided to not bother with her summon in the next game. It cannot fight on the turn it is summoned and then it either never moves or is too far away to be of use.

On into the final room after a rest. The cragheart followed the brave vermling, the heroes being dismayed by the area effect attacks of two Huge Inox Guards. The ability to stun and pushback or disarm the slow moving guards helped a lot (actually they are immune to 4 things but I forgot). The spellweaver was able to take short rests and keep up a withering amount of firepower. Soon the Boss monsters were down just as the players were getting low on cards. Victory for the players.
Vermling and Spellweaver were able to level up. 3 players now level 2.
Onto the city event were Tinkerer and Spellweaver were conned by a filthy vermling losing all their just accumulated gold.
Lots of options are now open. Two places to seek out the Aesther. One to chase down Jekserah. One to visit a diamond mine for Jekserah. One to visit a level 5 sulphur mine! Or seek out more information about the Gloom in the Crypt of the Damned. Obviously the crypt is next.
Onto the road event were they were all wounded in a fight with a bear. Great.
Next we played Samhain. This was a bit long and bewildering for a first game. Darryl won, Phil second, Alex third and Mike last.
Three games in one evening. Bruce sat out the first, then Alex and then Mike. Phil and Darryl also played.
We concentrated on the hunt for the Patient Zero.
First game was lost quickly due to lots of bad runs of events with unfortunate epidemic cards and general awful luck. Players were one action away from capturing Patient Zero on Mike’s turn which was next when the game ended abruptly with horrible chain outbreaks.
Second game: “This time we are going to get him” said Mike’s soldier armed with binoculars. This time we did, but it was tough. With one action point left required for victory on Phil’s turn and Darryl’s Dispatcher’s turn to draw infection cards it was so close yet so far as Khartoum suffered the final outbreak and it was all over. Sadly Darryl could not risk a scar. But at least we had patient zero and the new Immunologist character going in to the final game. With two fails in a row it was off to November and lots of new stuff.
November went smoothly enough thanks to the combination of Immunologist, Scientist, Quarantine and Operations Specialists and with 2 vaccine stations and three vaccinated cities already on the map hopefully we are ready to go for December. Phil’s turn to sit out next again and hopefully a good result for December lies ahead.