Phil, Bruce, Mike, Alex and Darryl played Bruce’s Pandemic Legacy once more.
This time after 3 straight defeats it was three consecutive victories. However the one shot vaccination cards helped a lot plus the 6 yellow assistance cards for being so far behind for the first game.
Nevertheless it was some good team work and a little fortune which helped the players achieve victory. Used on the evening were: Colonel, Generalist, Quarantine Specialist, Operations Specialist, Scientist and Researcher. In the final game the players rescued the Virologist. In the second game they managed to get the Black Death to Level 4 upgrade level which makes it easier to handle. Plus they now have a starting military base in each of the six Regions.
Next one looks tough though and with no bonus yellows to play it is maybe fortunate for Phil that it is his turn to sit one out.
Phil, Mike, Darryl and Alex.
Temple of Elemental Evil
Whilst Bruce’s Ranger was off scouting ahead the party visited Red Larch just in time to be hit by a Dragon Attack. They deftly saw the Dragon off but had to use the Rogue’s Refresh, haste potion and healing ember to do so! Justly rewarded they headed into the dungeon to tackle the penultimate quest. This time they tracked the Water Elemental down to its lair. A few comic moments when Mike’s warrior complained about being left alone to pin the Elemental in place, getting his army rusty but the heroes were again victorious and Mike was awarded the Trident Drown for his heroics. Next will be the final quest, taking the fight to the Dragonin his Lair so will need Bruce and his Ranger for that one. This time the Wizard, Fighter and Cleric will possibly have Refresh available to use and Bruce has enough money to buy one or another Boon should he so wish.
Castle Panic
We played two games of fully co-operative Castle Panic. Each time we survived with just one tower left.
So that was 4 co-operative games we did not lose in a row! Amazing!
Two great games of Colt Express with J, D, M and P. J won both times!
Finally finished my rune-lords story arc on my second play through this time playing with the monk, sorcerer, warrior and Druid. Was better planned this time round!
Phil, Mike, Alex, DARRYL and Bruce gathered to try again. February Two turned out well enough with a nice win bonus ready for March. However the introduction of the shiny new operations role with the ability to do something new really meant the players had to hose him and drop one of the old faithful roles instead. After two tries with this guy, the medic, scientist and other new person our heroes racked up two losses :(. To be fair they were one action away from victory on DARRYL’s turn but too many blue cubes arising out of epidemics in Europe before his next turn meant it was all over. Close but not a victory. What surprises await in April.
Lots of fun playing Darryl s doctor who game which Phil somehow managed to win pipping Mike to the post on the last card played! Then Mike introduced us to mashup which Darryl’s undead team won . Phil s dinosaur and ninja combo really did not work which is kind of obvious when you think about it . Alex played robots which were really cool and Mike had fun as the gnome team .
Bruce hosted his excellent new pandemic legacy game . Mike Phil Alex Darryl and Bruce played this four player game. First round went reasonably well. Bruce’s researcher fed Phil a scientist lots of useful cards such that Norwegian blue was rapidly cured and eradicated. Mike medic and Alex generalist kept everything under control.
However obviously trying to avoid spoilers second round not so easy as the researcher was dropped and the team chose a base which they then lost . So a loss .
Next time someone else will take the upgraded scientist so hopefully victory will follow . Spookily the medic in the game shares the same birthday with the medic in our group !
The legacy game is great with lots of stickers and secret boxes and scratch cards which increase the difficulty and unveil the story as the campaign progresses. Makes me really impatient for gloomhaven which has got stuck in production and shipping but should arrive soon .






We then played 6 nimmt which Mike won of course but actually it was quite close with second player just three points behind then Darryl and Bruce had mega scores.
An Evening of Dark Fortresses and Perilous Dungeons:
Mike, Phil, Alex, Darryl and Bruce.
First up was Conan. The Cursed Shape Shifting Sorcerer Scenario for 5. Phil as Overlord. This was a tricky one for the Heroes but the time pressure is on the Overlord which is a nice twist. 7 turns to break the Curse by sacrificing 3 pirates on 3 altars.
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The Fortress with the Undead minions of the evil Sorcerer in the centre.
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3 of our Heroes; Conan (Mike), Savage Belit (Alex) and Amboola (Darryl). Bruce’s Prince plans to sneak up the rear wall.
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Darryl holds the centre, suffering wounds being hampered by the Mummies Curse (and rolling blanks).
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Cona aided by Savage belit attempts to save the first Pirate but the Mummy Guards against his blows and sacrifices the hapless victim.
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Meanwhile the Prince has been held up by hordes of Undead coming at him from both directions.
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The Camel (Sorcerer) flees the Prince in readiness for the arrival of the Second Pirate at the next Altar.
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It is the final seventh turn and the third and last pirate has been dragged to the third altar by the Camel. There is just enough gems for the Overlord to move one Mummy into position to attack the Pirate. With a blank rolled it is down to the last gem and the last possible re-roll to get at least one hit for the Mummy to slay the Pirate and break the Curse. Success for the Overlord. That was close!
Next up: The Temple of Elemental Evil. Everyone plays. An odd scenario as it turned out. Everyone took lots of hits at the beginning exhausting the Cleric’s Healing and themselves. In the middle, no Monsters at all but Bruce got his Ranger killed by failing to disarm a Trap. Then as the roof was about to fall in and knock out Phil and Mike plus Alex, Alex was able to deliver the killing blow on the Ettin for the heroes to win a partial Victory (one surge used). Also odd was that we only drew gold coins as the treasure cards ended up clustered at the bottom of the treasure deck just out of reach. Onwards as we get closer to the final showdown before the next expansion arrives hopefully!